pub struct WeightedIndex<X>where
X: SampleUniform + PartialOrd,{ /* private fields */ }Expand description
A distribution using weighted sampling of discrete items.
Sampling a WeightedIndex distribution returns the index of a randomly
selected element from the iterator used when the WeightedIndex was
created. The chance of a given element being picked is proportional to the
weight of the element. The weights can use any type X for which an
implementation of Uniform<X> exists. The implementation guarantees that
elements with zero weight are never picked, even when the weights are
floating point numbers.
§Performance
Time complexity of sampling from WeightedIndex is O(log N) where
N is the number of weights.
See also rand_distr::weighted for alternative implementations supporting
potentially-faster sampling or a more easily modifiable tree structure.
A WeightedIndex<X> contains a Vec<X> and a Uniform<X> and so its
size is the sum of the size of those objects, possibly plus some alignment.
Creating a WeightedIndex<X> will allocate enough space to hold N - 1
weights of type X, where N is the number of weights. However, since
Vec doesn’t guarantee a particular growth strategy, additional memory
might be allocated but not used. Since the WeightedIndex object also
contains an instance of X::Sampler, this might cause additional allocations,
though for primitive types, Uniform<X> doesn’t allocate any memory.
Sampling from WeightedIndex will result in a single call to
Uniform<X>::sample (method of the Distribution trait), which typically
will request a single value from the underlying RngCore, though the
exact number depends on the implementation of Uniform<X>::sample.
§Example
use rand::prelude::*;
use rand::distr::weighted::WeightedIndex;
let choices = ['a', 'b', 'c'];
let weights = [2, 1, 1];
let dist = WeightedIndex::new(&weights).unwrap();
let mut rng = rand::rng();
for _ in 0..100 {
// 50% chance to print 'a', 25% chance to print 'b', 25% chance to print 'c'
println!("{}", choices[dist.sample(&mut rng)]);
}
let items = [('a', 0.0), ('b', 3.0), ('c', 7.0)];
let dist2 = WeightedIndex::new(items.iter().map(|item| item.1)).unwrap();
for _ in 0..100 {
// 0% chance to print 'a', 30% chance to print 'b', 70% chance to print 'c'
println!("{}", items[dist2.sample(&mut rng)].0);
}Implementations§
Source§impl<X> WeightedIndex<X>where
X: SampleUniform + PartialOrd,
impl<X> WeightedIndex<X>where
X: SampleUniform + PartialOrd,
Sourcepub fn new<I>(weights: I) -> Result<WeightedIndex<X>, Error>
pub fn new<I>(weights: I) -> Result<WeightedIndex<X>, Error>
Creates a new a WeightedIndex Distribution using the values
in weights. The weights can use any type X for which an
implementation of Uniform<X> exists.
Error cases:
Error::InvalidInputwhen the iteratorweightsis empty.Error::InvalidWeightwhen a weight is not-a-number or negative.Error::InsufficientNonZerowhen the sum of all weights is zero.Error::Overflowwhen the sum of all weights overflows.
Sourcepub fn update_weights(
&mut self,
new_weights: &[(usize, &X)],
) -> Result<(), Error>
pub fn update_weights( &mut self, new_weights: &[(usize, &X)], ) -> Result<(), Error>
Update a subset of weights, without changing the number of weights.
new_weights must be sorted by the index.
Using this method instead of new might be more efficient if only a small number of
weights is modified. No allocations are performed, unless the weight type X uses
allocation internally.
In case of error, self is not modified. Error cases:
Error::InvalidInputwhennew_weightsare not ordered by index or an index is too large.Error::InvalidWeightwhen a weight is not-a-number or negative.Error::InsufficientNonZerowhen the sum of all weights is zero. Note that due to floating-point loss of precision, this case is not always correctly detected; usage of a fixed-point weight type may be preferred.
Updates take O(N) time. If you need to frequently update weights, consider
rand_distr::weighted_tree
as an alternative where an update is O(log N).
Source§impl<X> WeightedIndex<X>
impl<X> WeightedIndex<X>
Sourcepub fn weight(&self, index: usize) -> Option<X>
pub fn weight(&self, index: usize) -> Option<X>
Returns the weight at the given index, if it exists.
If the index is out of bounds, this will return None.
§Example
use rand::distr::weighted::WeightedIndex;
let weights = [0, 1, 2];
let dist = WeightedIndex::new(&weights).unwrap();
assert_eq!(dist.weight(0), Some(0));
assert_eq!(dist.weight(1), Some(1));
assert_eq!(dist.weight(2), Some(2));
assert_eq!(dist.weight(3), None);Sourcepub fn weights(&self) -> WeightedIndexIter<'_, X>
pub fn weights(&self) -> WeightedIndexIter<'_, X>
Returns a lazy-loading iterator containing the current weights of this distribution.
If this distribution has not been updated since its creation, this will return the
same weights as were passed to new.
§Example
use rand::distr::weighted::WeightedIndex;
let weights = [1, 2, 3];
let mut dist = WeightedIndex::new(&weights).unwrap();
assert_eq!(dist.weights().collect::<Vec<_>>(), vec![1, 2, 3]);
dist.update_weights(&[(0, &2)]).unwrap();
assert_eq!(dist.weights().collect::<Vec<_>>(), vec![2, 2, 3]);Sourcepub fn total_weight(&self) -> X
pub fn total_weight(&self) -> X
Returns the sum of all weights in this distribution.
Trait Implementations§
Source§impl<X> Clone for WeightedIndex<X>
impl<X> Clone for WeightedIndex<X>
Source§fn clone(&self) -> WeightedIndex<X>
fn clone(&self) -> WeightedIndex<X>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<X> Debug for WeightedIndex<X>
impl<X> Debug for WeightedIndex<X>
Source§impl<'de, X> Deserialize<'de> for WeightedIndex<X>where
X: SampleUniform + PartialOrd + Deserialize<'de>,
<X as SampleUniform>::Sampler: Deserialize<'de>,
impl<'de, X> Deserialize<'de> for WeightedIndex<X>where
X: SampleUniform + PartialOrd + Deserialize<'de>,
<X as SampleUniform>::Sampler: Deserialize<'de>,
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<WeightedIndex<X>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<WeightedIndex<X>, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Source§impl<X> Distribution<usize> for WeightedIndex<X>where
X: SampleUniform + PartialOrd,
impl<X> Distribution<usize> for WeightedIndex<X>where
X: SampleUniform + PartialOrd,
Source§impl<X> PartialEq for WeightedIndex<X>
impl<X> PartialEq for WeightedIndex<X>
Source§impl<X> Serialize for WeightedIndex<X>
impl<X> Serialize for WeightedIndex<X>
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
impl<X> StructuralPartialEq for WeightedIndex<X>where
X: SampleUniform + PartialOrd,
Auto Trait Implementations§
impl<X> Freeze for WeightedIndex<X>
impl<X> RefUnwindSafe for WeightedIndex<X>
impl<X> Send for WeightedIndex<X>
impl<X> Sync for WeightedIndex<X>
impl<X> Unpin for WeightedIndex<X>
impl<X> UnwindSafe for WeightedIndex<X>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.Source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.Source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.Source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
Source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoCollection<T> for T
impl<T> IntoCollection<T> for T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);