pub trait Driver: Send {
// Required methods
fn send<'life0, 'async_trait>(
&'life0 mut self,
frame: ClientFrame,
) -> Pin<Box<dyn Future<Output = Result<(), DriverError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn next_event<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<AgentEvent>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
fn shutdown<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Result<(), DriverError>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait;
}Expand description
A unified driver interface. Concrete drivers translate this to their underlying wire format (PTY, stream-json, gRPC, ACP-stdio, A2A SSE).
Required Methods§
Sourcefn send<'life0, 'async_trait>(
&'life0 mut self,
frame: ClientFrame,
) -> Pin<Box<dyn Future<Output = Result<(), DriverError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn send<'life0, 'async_trait>(
&'life0 mut self,
frame: ClientFrame,
) -> Pin<Box<dyn Future<Output = Result<(), DriverError>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Send a frame to the agent. The frame is processed asynchronously;
resulting events arrive via Driver::next_event.
Sourcefn next_event<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<AgentEvent>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn next_event<'life0, 'async_trait>(
&'life0 mut self,
) -> Pin<Box<dyn Future<Output = Option<AgentEvent>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Await the next event from the agent. Returns None when the
agent has exited cleanly.