Struct candidate::Square

source ·
pub struct Square(_);
Expand description

Represent a square on the chess board

Implementations§

Create a new square, given an index. Note: It is invalid, but allowed, to pass in a number >= 64. Doing so will crash stuff.


use candidate::{Square, Rank, File, EMPTY};

assert_eq!(unsafe { Square::new(0) }, Square::default());

let bad_sq = unsafe { Square::new(64) };

// Iterate over all possible squares and ensure that *none* of them are equal to `bad_sq`.
for sq in !EMPTY {
    assert_ne!(bad_sq, sq);
}

Make a square given a rank and a file

use candidate::{Square, Rank, File, BitBoard};

// Make the A1 square
let sq = Square::make_square(Rank::First, File::A);

// Convert it to a bitboard
let bb = BitBoard::from_square(sq);

// loop over all squares in the bitboard (should be only one), and ensure that the square
// is what we created
for x in bb {
    assert_eq!(sq, x);
}

Return the rank given this square.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.get_rank(), Rank::Seventh);

Return the file given this square.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.get_file(), File::D);

If there is a square above me, return that. Otherwise, None.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.up().expect("Valid Square"), Square::make_square(Rank::Eighth, File::D));

assert_eq!(sq.up().expect("Valid Square").up(), None);

If there is a square below me, return that. Otherwise, None.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.down().expect("Valid Square"), Square::make_square(Rank::First, File::D));

assert_eq!(sq.down().expect("Valid Square").down(), None);

If there is a square to the left of me, return that. Otherwise, None.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::B);

assert_eq!(sq.left().expect("Valid Square"), Square::make_square(Rank::Seventh, File::A));

assert_eq!(sq.left().expect("Valid Square").left(), None);

If there is a square to the right of me, return that. Otherwise, None.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::G);

assert_eq!(sq.right().expect("Valid Square"), Square::make_square(Rank::Seventh, File::H));

assert_eq!(sq.right().expect("Valid Square").right(), None);

If there is a square “forward”, given my Color, go in that direction. Otherwise, None.

use candidate::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.forward(Color::White).expect("Valid Square"), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.forward(Color::White).expect("Valid Square").forward(Color::White), None);

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.forward(Color::Black).expect("Valid Square"), Square::make_square(Rank::First, File::D));
assert_eq!(sq.forward(Color::Black).expect("Valid Square").forward(Color::Black), None);

If there is a square “backward” given my Color, go in that direction. Otherwise, None.

use candidate::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.backward(Color::Black).expect("Valid Square"), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.backward(Color::Black).expect("Valid Square").backward(Color::Black), None);

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.backward(Color::White).expect("Valid Square"), Square::make_square(Rank::First, File::D));
assert_eq!(sq.backward(Color::White).expect("Valid Square").backward(Color::White), None);

If there is a square above me, return that. If not, wrap around to the other side.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.uup(), Square::make_square(Rank::Eighth, File::D));

assert_eq!(sq.uup().uup(), Square::make_square(Rank::First, File::D));

If there is a square below me, return that. If not, wrap around to the other side.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.udown(), Square::make_square(Rank::First, File::D));

assert_eq!(sq.udown().udown(), Square::make_square(Rank::Eighth, File::D));

If there is a square to the left of me, return that. If not, wrap around to the other side.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::B);

assert_eq!(sq.uleft(), Square::make_square(Rank::Seventh, File::A));

assert_eq!(sq.uleft().uleft(), Square::make_square(Rank::Seventh, File::H));

If there is a square to the right of me, return that. If not, wrap around to the other side.

use candidate::{Square, Rank, File};

let sq = Square::make_square(Rank::Seventh, File::G);

assert_eq!(sq.uright(), Square::make_square(Rank::Seventh, File::H));

assert_eq!(sq.uright().uright(), Square::make_square(Rank::Seventh, File::A));

If there is a square “forward”, given my color, return that. If not, wrap around to the other side.

use candidate::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.uforward(Color::White), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.uforward(Color::White).uforward(Color::White), Square::make_square(Rank::First, File::D));

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.uforward(Color::Black), Square::make_square(Rank::First, File::D));
assert_eq!(sq.uforward(Color::Black).uforward(Color::Black), Square::make_square(Rank::Eighth, File::D));

If there is a square “backward”, given my color, return that. If not, wrap around to the other side.

use candidate::{Square, Rank, File, Color};

let mut sq = Square::make_square(Rank::Seventh, File::D);

assert_eq!(sq.ubackward(Color::Black), Square::make_square(Rank::Eighth, File::D));
assert_eq!(sq.ubackward(Color::Black).ubackward(Color::Black), Square::make_square(Rank::First, File::D));

sq = Square::make_square(Rank::Second, File::D);

assert_eq!(sq.ubackward(Color::White), Square::make_square(Rank::First, File::D));
assert_eq!(sq.ubackward(Color::White).ubackward(Color::White), Square::make_square(Rank::Eighth, File::D));

Convert this square to an integer.

use candidate::{Square, Rank, File};

assert_eq!(Square::make_square(Rank::First, File::A).to_int(), 0);
assert_eq!(Square::make_square(Rank::Second, File::A).to_int(), 8);
assert_eq!(Square::make_square(Rank::First, File::B).to_int(), 1);
assert_eq!(Square::make_square(Rank::Eighth, File::H).to_int(), 63);

Convert this Square to a usize for table lookup purposes

use candidate::{Square, Rank, File};

assert_eq!(Square::make_square(Rank::First, File::A).to_index(), 0);
assert_eq!(Square::make_square(Rank::Second, File::A).to_index(), 8);
assert_eq!(Square::make_square(Rank::First, File::B).to_index(), 1);
assert_eq!(Square::make_square(Rank::Eighth, File::H).to_index(), 63);
👎Deprecated since 3.1.0: please use Square::from_str(square)? instead

Convert a UCI String to a square. If invalid, return None

use candidate::Square;

let sq = Square::default();

assert_eq!(Square::from_string("a1".to_owned()).expect("Valid Square"), sq);

The A1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A1, Square::make_square(Rank::First, File::A));

The B1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B1, Square::make_square(Rank::First, File::B));

The C1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C1, Square::make_square(Rank::First, File::C));

The D1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D1, Square::make_square(Rank::First, File::D));

The E1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E1, Square::make_square(Rank::First, File::E));

The F1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F1, Square::make_square(Rank::First, File::F));

The G1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G1, Square::make_square(Rank::First, File::G));

The H1 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H1, Square::make_square(Rank::First, File::H));

The A2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A2, Square::make_square(Rank::Second, File::A));

The B2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B2, Square::make_square(Rank::Second, File::B));

The C2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C2, Square::make_square(Rank::Second, File::C));

The D2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D2, Square::make_square(Rank::Second, File::D));

The E2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E2, Square::make_square(Rank::Second, File::E));

The F2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F2, Square::make_square(Rank::Second, File::F));

The G2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G2, Square::make_square(Rank::Second, File::G));

The H2 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H2, Square::make_square(Rank::Second, File::H));

The A3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A3, Square::make_square(Rank::Third, File::A));

The B3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B3, Square::make_square(Rank::Third, File::B));

The C3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C3, Square::make_square(Rank::Third, File::C));

The D3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D3, Square::make_square(Rank::Third, File::D));

The E3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E3, Square::make_square(Rank::Third, File::E));

The F3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F3, Square::make_square(Rank::Third, File::F));

The G3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G3, Square::make_square(Rank::Third, File::G));

The H3 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H3, Square::make_square(Rank::Third, File::H));

The A4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A4, Square::make_square(Rank::Fourth, File::A));

The B4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B4, Square::make_square(Rank::Fourth, File::B));

The C4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C4, Square::make_square(Rank::Fourth, File::C));

The D4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D4, Square::make_square(Rank::Fourth, File::D));

The E4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E4, Square::make_square(Rank::Fourth, File::E));

The F4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F4, Square::make_square(Rank::Fourth, File::F));

The G4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G4, Square::make_square(Rank::Fourth, File::G));

The H4 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H4, Square::make_square(Rank::Fourth, File::H));

The A5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A5, Square::make_square(Rank::Fifth, File::A));

The B5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B5, Square::make_square(Rank::Fifth, File::B));

The C5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C5, Square::make_square(Rank::Fifth, File::C));

The D5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D5, Square::make_square(Rank::Fifth, File::D));

The E5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E5, Square::make_square(Rank::Fifth, File::E));

The F5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F5, Square::make_square(Rank::Fifth, File::F));

The G5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G5, Square::make_square(Rank::Fifth, File::G));

The H5 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H5, Square::make_square(Rank::Fifth, File::H));

The A6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A6, Square::make_square(Rank::Sixth, File::A));

The B6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B6, Square::make_square(Rank::Sixth, File::B));

The C6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C6, Square::make_square(Rank::Sixth, File::C));

The D6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D6, Square::make_square(Rank::Sixth, File::D));

The E6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E6, Square::make_square(Rank::Sixth, File::E));

The F6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F6, Square::make_square(Rank::Sixth, File::F));

The G6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G6, Square::make_square(Rank::Sixth, File::G));

The H6 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H6, Square::make_square(Rank::Sixth, File::H));

The A7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A7, Square::make_square(Rank::Seventh, File::A));

The B7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B7, Square::make_square(Rank::Seventh, File::B));

The C7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C7, Square::make_square(Rank::Seventh, File::C));

The D7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D7, Square::make_square(Rank::Seventh, File::D));

The E7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E7, Square::make_square(Rank::Seventh, File::E));

The F7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F7, Square::make_square(Rank::Seventh, File::F));

The G7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G7, Square::make_square(Rank::Seventh, File::G));

The H7 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H7, Square::make_square(Rank::Seventh, File::H));

The A8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::A8, Square::make_square(Rank::Eighth, File::A));

The B8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::B8, Square::make_square(Rank::Eighth, File::B));

The C8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::C8, Square::make_square(Rank::Eighth, File::C));

The D8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::D8, Square::make_square(Rank::Eighth, File::D));

The E8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::E8, Square::make_square(Rank::Eighth, File::E));

The F8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::F8, Square::make_square(Rank::Eighth, File::F));

The G8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::G8, Square::make_square(Rank::Eighth, File::G));

The H8 square on the chess board

use candidate::{Square, Rank, File};

assert_eq!(Square::H8, Square::make_square(Rank::Eighth, File::H));

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Create a square on A1.

use candidate::{Square, Rank, File};

let explicit_sq = Square::make_square(Rank::First, File::A);
let implicit_sq = Square::default();

assert_eq!(explicit_sq, implicit_sq);
Formats the value using the given formatter. Read more
The associated error which can be returned from parsing.
Parses a string s to return a value of this type. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
The returned type after indexing.
Performs the indexing (container[index]) operation. Read more
Performs the mutable indexing (container[index]) operation. Read more
This method returns an Ordering between self and other. Read more
Compares and returns the maximum of two values. Read more
Compares and returns the minimum of two values. Read more
Restrict a value to a certain interval. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
This method returns an ordering between self and other values if one exists. Read more
This method tests less than (for self and other) and is used by the < operator. Read more
This method tests less than or equal to (for self and other) and is used by the <= operator. Read more
This method tests greater than (for self and other) and is used by the > operator. Read more
This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
Converts the given value to a String. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.