pub struct Shader { /* private fields */ }Expand description
A shader for camlet
Implementations§
Source§impl Shader
impl Shader
Sourcepub fn bind_textures<I: IntoIterator<Item = (u8, u32)>>(
&mut self,
textures: I,
) -> &mut Self
pub fn bind_textures<I: IntoIterator<Item = (u8, u32)>>( &mut self, textures: I, ) -> &mut Self
Set bound textures for shader
Sourcepub fn set_uniform<U: UniformValue>(
&mut self,
name: &str,
value: U,
) -> &mut Self
pub fn set_uniform<U: UniformValue>( &mut self, name: &str, value: U, ) -> &mut Self
Set a non-array shader uniform
Sourcepub fn set_uniform_array<U: UniformValue>(
&mut self,
name: &str,
value: impl IntoIterator<Item = U>,
) -> &mut Self
pub fn set_uniform_array<U: UniformValue>( &mut self, name: &str, value: impl IntoIterator<Item = U>, ) -> &mut Self
Set an array shader uniform
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Shader
impl RefUnwindSafe for Shader
impl Send for Shader
impl Sync for Shader
impl Unpin for Shader
impl UnsafeUnpin for Shader
impl UnwindSafe for Shader
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more