[][src]Struct camera_controllers::FirstPerson

pub struct FirstPerson<T = f32> {
    pub settings: FirstPersonSettings<T>,
    pub yaw: T,
    pub pitch: T,
    pub direction: [T; 3],
    pub position: [T; 3],
    pub velocity: T,
    // some fields omitted
}

Models a flying first person camera.

Fields

settings: FirstPersonSettings<T>

The first person camera settings.

yaw: T

The yaw angle (in radians).

pitch: T

The pitch angle (in radians).

direction: [T; 3]

The direction we are heading.

position: [T; 3]

The position of the camera.

velocity: T

The velocity we are moving in the direction.

Methods

impl<T> FirstPerson<T> where
    T: Float, 
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pub fn new(position: [T; 3], settings: FirstPersonSettings<T>) -> FirstPerson<T>[src]

Creates a new first person camera.

pub fn camera(&self, dt: f64) -> Camera<T>[src]

Computes camera.

pub fn event<E>(&mut self, e: &E) where
    E: GenericEvent, 
[src]

Handles game event and updates camera.

Auto Trait Implementations

impl<T> Send for FirstPerson<T> where
    T: Send

impl<T> Sync for FirstPerson<T> where
    T: Sync

Blanket Implementations

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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