pub struct OrbitZoomCamera<T = f32> {
    pub target: Vector3<T>,
    pub rotation: Quaternion<T>,
    pub pitch: T,
    pub yaw: T,
    pub distance: T,
    pub settings: OrbitZoomCameraSettings<T>,
    /* private fields */
}
Expand description

A 3dsMax / Blender-style camera that orbits around a target point

Fields§

§target: Vector3<T>

origin of camera rotation

§rotation: Quaternion<T>

Rotation of camera

§pitch: T

Pitch up/down from target

§yaw: T

Yaw left/right from target

§distance: T

camera distance from target

§settings: OrbitZoomCameraSettings<T>

Settings for the camera

Implementations§

Create a new OrbitZoomCamera targeting the given coordinates

Return a Camera for the current OrbitZoomCamera configuration

Respond to scroll and key press/release events

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.