ReasoningState

Struct ReasoningState 

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pub struct ReasoningState<'a> {
    pub state: &'a mut OpenAIClientState,
    pub model: ModelConfig,
    pub has_content: bool,
    pub has_tool_calls: bool,
    pub content: Option<String>,
    pub tool_calls: Option<Vec<FunctionCall>>,
    pub api_result: APIResult,
}

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§state: &'a mut OpenAIClientState§model: ModelConfig§has_content: bool§has_tool_calls: bool§content: Option<String>§tool_calls: Option<Vec<FunctionCall>>§api_result: APIResult

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impl<'a> ReasoningState<'a>

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pub fn can_finish(&self) -> bool

Check if the reasoning state can proceed.

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pub fn show_tool_calls(&self) -> Vec<(&str, &Value)>

Check if the reasoning state has tool calls.

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pub async fn proceed(&mut self, mode: &ToolMode) -> Result<(), ClientError>

step by step proceed Proceed with the reasoning state.

§Arguments
  • mode - The tool mode to use.
§Returns
  • A Result indicating success or failure.

Auto Trait Implementations§

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impl<'a> Freeze for ReasoningState<'a>

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impl<'a> !RefUnwindSafe for ReasoningState<'a>

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impl<'a> Send for ReasoningState<'a>

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impl<'a> Sync for ReasoningState<'a>

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impl<'a> Unpin for ReasoningState<'a>

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impl<'a> !UnwindSafe for ReasoningState<'a>

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