pub struct RandomState { /* private fields */ }Expand description
RandomState is the default state for HashMap types.
A particular instance RandomState will create the same instances of
Hasher, but the hashers created by two different RandomState
instances are unlikely to produce the same result for the same values.
§Examples
use std::collections::HashMap;
use std::hash::RandomState;
let s = RandomState::new();
let mut map = HashMap::with_hasher(s);
map.insert(1, 2);Implementations§
Source§impl RandomState
impl RandomState
1.7.0 · Sourcepub fn new() -> RandomState
pub fn new() -> RandomState
Constructs a new RandomState that is initialized with random keys.
§Examples
use std::hash::RandomState;
let s = RandomState::new();Trait Implementations§
1.7.0 · Source§impl BuildHasher for RandomState
impl BuildHasher for RandomState
1.7.0 · Source§impl Clone for RandomState
impl Clone for RandomState
Source§fn clone(&self) -> RandomState
fn clone(&self) -> RandomState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more1.16.0 · Source§impl Debug for RandomState
impl Debug for RandomState
1.7.0 · Source§impl Default for RandomState
impl Default for RandomState
Source§fn default() -> RandomState
fn default() -> RandomState
Constructs a new RandomState.
Auto Trait Implementations§
impl Freeze for RandomState
impl RefUnwindSafe for RandomState
impl Send for RandomState
impl Sync for RandomState
impl Unpin for RandomState
impl UnwindSafe for RandomState
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