pub struct BaseInputAccessor<TData> { /* private fields */ }
Implementations§
source§impl<TData> BaseInputAccessor<TData>
impl<TData> BaseInputAccessor<TData>
pub fn observe_input(&mut self, data_input: &Tensor) -> bool
pub fn get_block_ptr( &mut self, in_block_size: i64, idx: i64, blocks: Option<i64> ) -> *const TData
Auto Trait Implementations§
impl<TData> RefUnwindSafe for BaseInputAccessor<TData>where TData: RefUnwindSafe,
impl<TData> !Send for BaseInputAccessor<TData>
impl<TData> !Sync for BaseInputAccessor<TData>
impl<TData> Unpin for BaseInputAccessor<TData>where TData: Unpin,
impl<TData> UnwindSafe for BaseInputAccessor<TData>where TData: UnwindSafe,
Blanket Implementations§
§impl<T> Pointable for T
impl<T> Pointable for T
§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere SS: SubsetOf<SP>,
§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self
from the equivalent element of its
superset. Read more§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self
is actually part of its subset T
(and can be converted to it).§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset
but without any property checks. Always succeeds.§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self
to the equivalent element of its superset.