Trait caffe2_imports::BitAndAssign
1.8.0 · source · pub trait BitAndAssign<Rhs = Self> {
// Required method
fn bitand_assign(&mut self, rhs: Rhs);
}
Expand description
The bitwise AND assignment operator &=
.
Examples
An implementation of BitAndAssign
that lifts the &=
operator to a
wrapper around bool
.
use std::ops::BitAndAssign;
#[derive(Debug, PartialEq)]
struct Scalar(bool);
impl BitAndAssign for Scalar {
// rhs is the "right-hand side" of the expression `a &= b`
fn bitand_assign(&mut self, rhs: Self) {
*self = Self(self.0 & rhs.0)
}
}
let mut scalar = Scalar(true);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(true));
let mut scalar = Scalar(true);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));
let mut scalar = Scalar(false);
scalar &= Scalar(true);
assert_eq!(scalar, Scalar(false));
let mut scalar = Scalar(false);
scalar &= Scalar(false);
assert_eq!(scalar, Scalar(false));
Here, the BitAndAssign
trait is implemented for a wrapper around
Vec<bool>
.
use std::ops::BitAndAssign;
#[derive(Debug, PartialEq)]
struct BooleanVector(Vec<bool>);
impl BitAndAssign for BooleanVector {
// `rhs` is the "right-hand side" of the expression `a &= b`.
fn bitand_assign(&mut self, rhs: Self) {
assert_eq!(self.0.len(), rhs.0.len());
*self = Self(
self.0
.iter()
.zip(rhs.0.iter())
.map(|(x, y)| *x & *y)
.collect()
);
}
}
let mut bv = BooleanVector(vec![true, true, false, false]);
bv &= BooleanVector(vec![true, false, true, false]);
let expected = BooleanVector(vec![true, false, false, false]);
assert_eq!(bv, expected);
Required Methods§
sourcefn bitand_assign(&mut self, rhs: Rhs)
fn bitand_assign(&mut self, rhs: Rhs)
Performs the &=
operation.
Examples
let mut x = true;
x &= false;
assert_eq!(x, false);
let mut x = true;
x &= true;
assert_eq!(x, true);
let mut x: u8 = 5;
x &= 1;
assert_eq!(x, 1);
let mut x: u8 = 5;
x &= 2;
assert_eq!(x, 0);
Implementors§
impl BitAndAssign<&bool> for bool
impl BitAndAssign<&i8> for i8
impl BitAndAssign<&i8> for Saturating<i8>
impl BitAndAssign<&i8> for Wrapping<i8>
impl BitAndAssign<&i16> for i16
impl BitAndAssign<&i16> for Saturating<i16>
impl BitAndAssign<&i16> for Wrapping<i16>
impl BitAndAssign<&i32> for i32
impl BitAndAssign<&i32> for Saturating<i32>
impl BitAndAssign<&i32> for Wrapping<i32>
impl BitAndAssign<&i64> for i64
impl BitAndAssign<&i64> for Saturating<i64>
impl BitAndAssign<&i64> for Wrapping<i64>
impl BitAndAssign<&i128> for i128
impl BitAndAssign<&i128> for Saturating<i128>
impl BitAndAssign<&i128> for Wrapping<i128>
impl BitAndAssign<&isize> for isize
impl BitAndAssign<&isize> for Saturating<isize>
impl BitAndAssign<&isize> for Wrapping<isize>
impl BitAndAssign<&u8> for u8
impl BitAndAssign<&u8> for Saturating<u8>
impl BitAndAssign<&u8> for Wrapping<u8>
impl BitAndAssign<&u16> for u16
impl BitAndAssign<&u16> for Saturating<u16>
impl BitAndAssign<&u16> for Wrapping<u16>
impl BitAndAssign<&u32> for u32
impl BitAndAssign<&u32> for Saturating<u32>
impl BitAndAssign<&u32> for Wrapping<u32>
impl BitAndAssign<&u64> for u64
impl BitAndAssign<&u64> for Saturating<u64>
impl BitAndAssign<&u64> for Wrapping<u64>
impl BitAndAssign<&u128> for u128
impl BitAndAssign<&u128> for Saturating<u128>
impl BitAndAssign<&u128> for Wrapping<u128>
impl BitAndAssign<&usize> for usize
impl BitAndAssign<&usize> for Saturating<usize>
impl BitAndAssign<&usize> for Wrapping<usize>
impl BitAndAssign<&Saturating<i8>> for Saturating<i8>
impl BitAndAssign<&Saturating<i16>> for Saturating<i16>
impl BitAndAssign<&Saturating<i32>> for Saturating<i32>
impl BitAndAssign<&Saturating<i64>> for Saturating<i64>
impl BitAndAssign<&Saturating<i128>> for Saturating<i128>
impl BitAndAssign<&Saturating<isize>> for Saturating<isize>
impl BitAndAssign<&Saturating<u8>> for Saturating<u8>
impl BitAndAssign<&Saturating<u16>> for Saturating<u16>
impl BitAndAssign<&Saturating<u32>> for Saturating<u32>
impl BitAndAssign<&Saturating<u64>> for Saturating<u64>
impl BitAndAssign<&Saturating<u128>> for Saturating<u128>
impl BitAndAssign<&Saturating<usize>> for Saturating<usize>
impl BitAndAssign<&Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<&Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<&Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<&Wrapping<i64>> for Wrapping<i64>
impl BitAndAssign<&Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<&Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<&Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<&Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<&Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<&Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<&Wrapping<u128>> for Wrapping<u128>
impl BitAndAssign<&Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<&f32x4> for f32x4
impl BitAndAssign<&f32x8> for f32x8
impl BitAndAssign<&f64x2> for f64x2
impl BitAndAssign<&f64x4> for f64x4
impl BitAndAssign<&i8x16> for i8x16
impl BitAndAssign<&i8x32> for i8x32
impl BitAndAssign<&i16x8> for i16x8
impl BitAndAssign<&i16x16> for i16x16
impl BitAndAssign<&i32x4> for i32x4
impl BitAndAssign<&i32x8> for i32x8
impl BitAndAssign<&i64x2> for i64x2
impl BitAndAssign<&u8x16> for u8x16
impl BitAndAssign<&u16x8> for u16x8
impl BitAndAssign<&u32x4> for u32x4
impl BitAndAssign<&u32x8> for u32x8
impl BitAndAssign<&u64x2> for u64x2
impl BitAndAssign<&u64x4> for u64x4
impl BitAndAssign<bool> for bool
impl BitAndAssign<i8> for i8
impl BitAndAssign<i8> for Saturating<i8>
impl BitAndAssign<i8> for Wrapping<i8>
impl BitAndAssign<i16> for i16
impl BitAndAssign<i16> for Saturating<i16>
impl BitAndAssign<i16> for Wrapping<i16>
impl BitAndAssign<i32> for i32
impl BitAndAssign<i32> for Saturating<i32>
impl BitAndAssign<i32> for Wrapping<i32>
impl BitAndAssign<i64> for i64
impl BitAndAssign<i64> for Saturating<i64>
impl BitAndAssign<i64> for Wrapping<i64>
impl BitAndAssign<i128> for i128
impl BitAndAssign<i128> for Saturating<i128>
impl BitAndAssign<i128> for Wrapping<i128>
impl BitAndAssign<isize> for isize
impl BitAndAssign<isize> for Saturating<isize>
impl BitAndAssign<isize> for Wrapping<isize>
impl BitAndAssign<u8> for u8
impl BitAndAssign<u8> for Saturating<u8>
impl BitAndAssign<u8> for Wrapping<u8>
impl BitAndAssign<u16> for u16
impl BitAndAssign<u16> for Saturating<u16>
impl BitAndAssign<u16> for Wrapping<u16>
impl BitAndAssign<u32> for u32
impl BitAndAssign<u32> for Saturating<u32>
impl BitAndAssign<u32> for Wrapping<u32>
impl BitAndAssign<u64> for u64
impl BitAndAssign<u64> for Saturating<u64>
impl BitAndAssign<u64> for Wrapping<u64>
impl BitAndAssign<u128> for u128
impl BitAndAssign<u128> for Saturating<u128>
impl BitAndAssign<u128> for Wrapping<u128>
impl BitAndAssign<usize> for usize
impl BitAndAssign<usize> for Saturating<usize>
impl BitAndAssign<usize> for Wrapping<usize>
impl BitAndAssign<Saturating<i8>> for Saturating<i8>
impl BitAndAssign<Saturating<i16>> for Saturating<i16>
impl BitAndAssign<Saturating<i32>> for Saturating<i32>
impl BitAndAssign<Saturating<i64>> for Saturating<i64>
impl BitAndAssign<Saturating<i128>> for Saturating<i128>
impl BitAndAssign<Saturating<isize>> for Saturating<isize>
impl BitAndAssign<Saturating<u8>> for Saturating<u8>
impl BitAndAssign<Saturating<u16>> for Saturating<u16>
impl BitAndAssign<Saturating<u32>> for Saturating<u32>
impl BitAndAssign<Saturating<u64>> for Saturating<u64>
impl BitAndAssign<Saturating<u128>> for Saturating<u128>
impl BitAndAssign<Saturating<usize>> for Saturating<usize>
impl BitAndAssign<Wrapping<i8>> for Wrapping<i8>
impl BitAndAssign<Wrapping<i16>> for Wrapping<i16>
impl BitAndAssign<Wrapping<i32>> for Wrapping<i32>
impl BitAndAssign<Wrapping<i64>> for Wrapping<i64>
impl BitAndAssign<Wrapping<i128>> for Wrapping<i128>
impl BitAndAssign<Wrapping<isize>> for Wrapping<isize>
impl BitAndAssign<Wrapping<u8>> for Wrapping<u8>
impl BitAndAssign<Wrapping<u16>> for Wrapping<u16>
impl BitAndAssign<Wrapping<u32>> for Wrapping<u32>
impl BitAndAssign<Wrapping<u64>> for Wrapping<u64>
impl BitAndAssign<Wrapping<u128>> for Wrapping<u128>
impl BitAndAssign<Wrapping<usize>> for Wrapping<usize>
impl BitAndAssign<BigInt> for BigInt
impl BitAndAssign<BigUint> for BigUint
impl BitAndAssign<f32x4> for f32x4
impl BitAndAssign<f32x8> for f32x8
impl BitAndAssign<f64x2> for f64x2
impl BitAndAssign<f64x4> for f64x4
impl BitAndAssign<i8x16> for i8x16
impl BitAndAssign<i8x32> for i8x32
impl BitAndAssign<i16x8> for i16x8
impl BitAndAssign<i16x16> for i16x16
impl BitAndAssign<i32x4> for i32x4
impl BitAndAssign<i32x8> for i32x8
impl BitAndAssign<i64x2> for i64x2
impl BitAndAssign<m128> for m128
impl BitAndAssign<m128d> for m128d
impl BitAndAssign<m128i> for m128i
impl BitAndAssign<u8x16> for u8x16
impl BitAndAssign<u16x8> for u16x8
impl BitAndAssign<u32x4> for u32x4
impl BitAndAssign<u32x8> for u32x8
impl BitAndAssign<u64x2> for u64x2
impl BitAndAssign<u64x4> for u64x4
impl<'a> BitAndAssign<&'a BigInt> for BigInt
impl<'a> BitAndAssign<&'a BigUint> for BigUint
impl<'a, A, S, S2, D, E> BitAndAssign<&'a ArrayBase<S2, E>> for ArrayBase<S, D>where A: Clone + BitAndAssign<A>, S: DataMut<Elem = A>, S2: Data<Elem = A>, D: Dimension, E: Dimension,
Perform self &= rhs
as elementwise bit and (in place).
If their shapes disagree, rhs
is broadcast to the shape of self
.
Panics if broadcasting isn’t possible.
impl<A, S, D> BitAndAssign<A> for ArrayBase<S, D>where A: ScalarOperand + BitAndAssign<A>, S: DataMut<Elem = A>, D: Dimension,
Perform self &= rhs
as elementwise bit and (in place).