Struct Vector3

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#[repr(C)]
pub struct Vector3<T> { pub x: T, pub y: T, pub z: T, }

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§x: T§y: T§z: T

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impl<T> Vector3<T>

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pub fn new(x: T, y: T, z: T) -> Vector3<T>

Examples found in repository?
examples/cube.rs (line 15)
13    fn new() -> Self {
14        let positions: Vec<Vec3> = vec![
15            Vec3::new(1.0, 0.0, -3.0),
16            Vec3::new(-2.5, -2.0, -5.0),
17            Vec3::new(-2.5, -2.0, -10.0),
18            Vec3::new(0.0, -3.0, -7.0),
19        ];
20        MyGame { positions }
21    }
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pub fn as_array(&self) -> [&T; 3]

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pub fn stride() -> usize

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impl Vector3<f32>

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pub fn zero() -> Vector3<f32>

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pub fn up() -> Vector3<f32>

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pub fn down() -> Vector3<f32>

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pub fn front() -> Vector3<f32>

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pub fn back() -> Vector3<f32>

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pub fn from_array(data: [f32; 4]) -> Vector3<f32>

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pub fn dot(&self, rhs: &Vector3<f32>) -> f32

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pub fn len(&self) -> f32

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pub fn cross(&self, other: &Vector3<f32>) -> Vector3<f32>

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pub fn normalize(&self) -> Vector3<f32>

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pub fn scalar(&self, val: f32) -> Vector3<f32>

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impl<T> Add for Vector3<T>
where T: Add<Output = T> + Add,

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type Output = Vector3<T>

The resulting type after applying the + operator.
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fn add(self, rhs: Vector3<T>) -> <Vector3<T> as Add>::Output

Performs the + operation. Read more
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impl<T> AddAssign for Vector3<T>
where T: AddAssign,

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fn add_assign(&mut self, rhs: Vector3<T>)

Performs the += operation. Read more
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impl<T> Clone for Vector3<T>
where T: Clone,

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fn clone(&self) -> Vector3<T>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T> Debug for Vector3<T>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T> Default for Vector3<T>
where T: Default,

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fn default() -> Vector3<T>

Returns the “default value” for a type. Read more
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impl<T> GlAttrib for Vector3<T>
where T: GlEnum,

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fn size() -> u32

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fn stride() -> usize

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fn get_size(&self) -> u32

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fn get_stride(&self) -> usize

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fn setup_attrib(index: u32, normalized: bool, stride: i32, start: i32)

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impl<T> GlEnum for Vector3<T>
where T: GlEnum,

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impl<T> GlUniform for Vector3<T>
where T: GlUniform,

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fn uniform(location: i32, val: &Vector3<T>)

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fn uniformv(location: i32, count: i32, ptr: *const Vector3<T>)

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fn send_uniform(&self, location: i32)

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impl GlslType for Vector3<bool>

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impl GlslType for Vector3<f32>

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impl GlslType for Vector3<i32>

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impl GlslType for Vector3<u32>

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impl<T> PartialEq for Vector3<T>
where T: PartialEq,

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fn eq(&self, other: &Vector3<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T> Sub for Vector3<T>
where T: Sub<Output = T> + Sub,

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type Output = Vector3<T>

The resulting type after applying the - operator.
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fn sub(self, rhs: Vector3<T>) -> <Vector3<T> as Sub>::Output

Performs the - operation. Read more
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impl<T> SubAssign for Vector3<T>
where T: SubAssign,

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fn sub_assign(&mut self, rhs: Vector3<T>)

Performs the -= operation. Read more
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impl<T> Copy for Vector3<T>
where T: Copy,

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impl<T> StructuralPartialEq for Vector3<T>

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impl<T> Freeze for Vector3<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Vector3<T>
where T: RefUnwindSafe,

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impl<T> Send for Vector3<T>
where T: Send,

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impl<T> Sync for Vector3<T>
where T: Sync,

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impl<T> Unpin for Vector3<T>
where T: Unpin,

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impl<T> UnwindSafe for Vector3<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.