#[repr(C)]pub struct Vector3<T> {
pub x: T,
pub y: T,
pub z: T,
}
Fields§
§x: T
§y: T
§z: T
Implementations§
Source§impl Vector3<f32>
impl Vector3<f32>
pub fn zero() -> Vector3<f32>
pub fn up() -> Vector3<f32>
pub fn down() -> Vector3<f32>
pub fn front() -> Vector3<f32>
pub fn back() -> Vector3<f32>
pub fn from_array(data: [f32; 4]) -> Vector3<f32>
pub fn dot(&self, rhs: &Vector3<f32>) -> f32
pub fn len(&self) -> f32
pub fn cross(&self, other: &Vector3<f32>) -> Vector3<f32>
pub fn normalize(&self) -> Vector3<f32>
pub fn scalar(&self, val: f32) -> Vector3<f32>
Trait Implementations§
Source§impl<T> AddAssign for Vector3<T>where
T: AddAssign,
impl<T> AddAssign for Vector3<T>where
T: AddAssign,
Source§fn add_assign(&mut self, rhs: Vector3<T>)
fn add_assign(&mut self, rhs: Vector3<T>)
Performs the
+=
operation. Read moreSource§impl<T> SubAssign for Vector3<T>where
T: SubAssign,
impl<T> SubAssign for Vector3<T>where
T: SubAssign,
Source§fn sub_assign(&mut self, rhs: Vector3<T>)
fn sub_assign(&mut self, rhs: Vector3<T>)
Performs the
-=
operation. Read moreimpl<T> Copy for Vector3<T>where
T: Copy,
impl<T> StructuralPartialEq for Vector3<T>
Auto Trait Implementations§
impl<T> Freeze for Vector3<T>where
T: Freeze,
impl<T> RefUnwindSafe for Vector3<T>where
T: RefUnwindSafe,
impl<T> Send for Vector3<T>where
T: Send,
impl<T> Sync for Vector3<T>where
T: Sync,
impl<T> Unpin for Vector3<T>where
T: Unpin,
impl<T> UnwindSafe for Vector3<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more