pub struct Camera3D { /* private fields */ }Implementations§
Trait Implementations§
Source§impl Camera for Camera3D
impl Camera for Camera3D
fn position(&self) -> &Vec3
fn set_position(&mut self, position: Vec3)
fn set_width(&mut self, width: f32)
fn set_height(&mut self, height: f32)
fn projection(&self) -> Mat4
fn view(&self) -> Mat4
fn move_camera(&mut self, dir: Movement, dt: f32)
fn set_size(&mut self, width: f32, height: f32)
impl Copy for Camera3D
Auto Trait Implementations§
impl Freeze for Camera3D
impl RefUnwindSafe for Camera3D
impl Send for Camera3D
impl Sync for Camera3D
impl Unpin for Camera3D
impl UnwindSafe for Camera3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more