pub struct Render2D { /* private fields */ }Implementations§
Source§impl Render2D
impl Render2D
pub fn clear_batch(&mut self)
Sourcepub fn set_clear_color(&mut self, color: Color)
pub fn set_clear_color(&mut self, color: Color)
Examples found in repository?
examples/canvas.rs (line 30)
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }pub fn set_draw_color(&mut self, color: Color)
pub fn clear_color(&self) -> Color
pub fn draw_color(&self) -> Color
Sourcepub fn hello_triangle(&mut self)
pub fn hello_triangle(&mut self)
Examples found in repository?
examples/canvas.rs (line 42)
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }Sourcepub fn blit(&mut self, draw: &impl Drawable, src: Option<&Rect>, x: f32, y: f32)
pub fn blit(&mut self, draw: &impl Drawable, src: Option<&Rect>, x: f32, y: f32)
Examples found in repository?
examples/canvas.rs (line 39)
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }pub fn blit_scale( &mut self, draw: &impl Drawable, src: Option<&Rect>, x: f32, y: f32, sx: f32, sy: f32, )
Sourcepub fn blit_rotate(
&mut self,
draw: &impl Drawable,
src: Option<&Rect>,
x: f32,
y: f32,
angle: f32,
)
pub fn blit_rotate( &mut self, draw: &impl Drawable, src: Option<&Rect>, x: f32, y: f32, angle: f32, )
Examples found in repository?
examples/canvas.rs (line 40)
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }pub fn blit_ex( &mut self, draw: &impl Drawable, src: Option<&Rect>, x: f32, y: f32, angle: f32, sx: f32, sy: f32, )
pub fn draw_triangle(&mut self, p0: Vec2, p1: Vec2, p2: Vec2)
pub fn fill_triangle(&mut self, p0: Vec2, p1: Vec2, p2: Vec2)
pub fn fill_rect(&mut self, rect: &Rect)
Sourcepub fn draw_rect(&mut self, rect: &Rect)
pub fn draw_rect(&mut self, rect: &Rect)
Examples found in repository?
examples/canvas.rs (line 35)
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }pub fn draw_circle(&mut self, cx: f32, cy: f32, radius: f32)
Sourcepub fn fill_circle(&mut self, cx: f32, cy: f32, radius: f32)
pub fn fill_circle(&mut self, cx: f32, cy: f32, radius: f32)
Examples found in repository?
examples/canvas.rs (line 41)
20 fn run(&mut self, dt: f32, render: &mut Self::Render) -> bool {
21 let speed = 80.0 * dt;
22 self.time = self.time + (dt * 30.0);
23 if cafe::keyboard::is_down(Scancode::Left) {
24 self.pos -= Vec2::new(speed, 0.0);
25 }
26 else if cafe::keyboard::is_down(Scancode::Right) {
27 self.pos += Vec2::new(speed, 0.0);
28 }
29 render.begin();
30 render.set_clear_color(Color::black());
31 render.clear();
32
33 render.set_canvas(Some(&self.canvas));
34 render.clear();
35 render.draw_rect(&Rect::new(self.pos.x, self.pos.y, 32.0, 64.0));
36 // render.hello_triangle();
37 render.set_canvas(None);
38
39 render.blit(&self.canvas, None, 0.0, 0.0);
40 render.blit_rotate(&self.canvas, None, 32.0, 64.0, self.time);
41 render.fill_circle(32.0, 64.0, 8.0);
42 render.hello_triangle();
43
44 render.end();
45 true
46 }Trait Implementations§
Source§impl Render for Render2D
impl Render for Render2D
type Effect = Effect2D
fn new() -> Self
fn begin(&mut self)
fn end(&self)
fn set_canvas(&mut self, canvas: Option<&Canvas>)
fn set_effect(&mut self, effect: Option<&Self::Effect>)
fn on_resize(&mut self, width: i32, height: i32)
fn camera(&mut self) -> &mut dyn Camera
fn clear_color(&self, color: Vec4)
fn clear(&self)
Auto Trait Implementations§
impl Freeze for Render2D
impl RefUnwindSafe for Render2D
impl Send for Render2D
impl Sync for Render2D
impl Unpin for Render2D
impl UnwindSafe for Render2D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more