Game

Struct Game 

Source
pub struct Game {
    pub max_depth: Depth,
    pub board: Board,
    pub move_time: MoveTime,
    pub move_number: MoveNumber,
    pub node_count: u64,
    pub game_history: History,
    /* private fields */
}
Expand description

A chess game

Fields§

§max_depth: Depth§board: Board§move_time: MoveTime§move_number: MoveNumber§node_count: u64§game_history: History

Implementations§

Source§

impl Game

Source

pub fn new(fen: String, max_depth: Depth, move_time: MoveTime) -> Self

Create a game giving a position as a FEN, max depth and a move time.

Source

pub fn set_timer(&mut self) -> JoinHandle<()>

Set a timer to stop playing after the move time has elapsed.

Source

pub fn find_move(&mut self) -> Option<Move>

Find the best move

Trait Implementations§

Source§

impl Default for Game

Source§

fn default() -> Game

Returns the “default value” for a type. Read more

Auto Trait Implementations§

§

impl Freeze for Game

§

impl RefUnwindSafe for Game

§

impl Send for Game

§

impl Sync for Game

§

impl Unpin for Game

§

impl UnwindSafe for Game

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<T> Pointable for T

Source§

const ALIGN: usize

The alignment of pointer.
Source§

type Init = T

The type for initializers.
Source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
Source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
Source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
Source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.