[][src]Struct bwapi_wrapper::BWAPI_GameInstance

#[repr(C)]pub struct BWAPI_GameInstance {
    pub serverProcessID: c_uint,
    pub isConnected: bool,
    pub lastKeepAliveTime: c_uint,
}

Fields

serverProcessID: c_uintisConnected: boollastKeepAliveTime: c_uint

Trait Implementations

impl Clone for BWAPI_GameInstance[src]

impl Copy for BWAPI_GameInstance[src]

impl Debug for BWAPI_GameInstance[src]

impl Default for BWAPI_GameInstance[src]

impl Eq for BWAPI_GameInstance[src]

impl Hash for BWAPI_GameInstance[src]

impl PartialEq<BWAPI_GameInstance> for BWAPI_GameInstance[src]

impl StructuralEq for BWAPI_GameInstance[src]

impl StructuralPartialEq for BWAPI_GameInstance[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.