[][src]Struct bwapi_wrapper::BWAPI_Error

#[repr(C)]pub struct BWAPI_Error {
    pub _base: u32,
}
The Error object is generally used to determine why certain functions in BWAPI have failed.

For example, you may not have enough resources to construct a unit. @see Game::getLastError, Game::setLastError, Errors @ingroup TypeClasses

Fields

_base: u32

Trait Implementations

impl Clone for BWAPI_Error[src]

impl Copy for BWAPI_Error[src]

impl Debug for BWAPI_Error[src]

impl Default for BWAPI_Error[src]

impl Eq for BWAPI_Error[src]

impl Hash for BWAPI_Error[src]

impl PartialEq<BWAPI_Error> for BWAPI_Error[src]

impl StructuralEq for BWAPI_Error[src]

impl StructuralPartialEq for BWAPI_Error[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.