pub struct Audio<Source = AudioSource> where
Source: Asset + Decodable, { /* private fields */ }Expand description
Use this resource to play audio
fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
audio.play(asset_server.load("my_sound.ogg"));
}Implementations
impl<Source> Audio<Source> where
Source: Asset + Decodable,
impl<Source> Audio<Source> where
Source: Asset + Decodable,
pub fn play(&self, audio_source: Handle<Source>) -> Handle<AudioSink>
pub fn play(&self, audio_source: Handle<Source>) -> Handle<AudioSink>
Play audio from a Handle to the audio source
fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
audio.play(asset_server.load("my_sound.ogg"));
}Returns a weak Handle to the [AudioSink]. If this handle isn’t changed to a
strong one, the sink will be detached and the sound will continue playing. Changing it
to a strong handle allows for control on the playback through the [AudioSink] asset.
fn play_audio_system(
asset_server: Res<AssetServer>,
audio: Res<Audio>,
audio_sinks: Res<Assets<AudioSink>>,
) {
// This is a weak handle, and can't be used to control playback.
let weak_handle = audio.play(asset_server.load("my_sound.ogg"));
// This is now a strong handle, and can be used to control playback.
let strong_handle = audio_sinks.get_handle(weak_handle);
}pub fn play_with_settings(
&self,
audio_source: Handle<Source>,
settings: PlaybackSettings
) -> Handle<AudioSink>
pub fn play_with_settings(
&self,
audio_source: Handle<Source>,
settings: PlaybackSettings
) -> Handle<AudioSink>
Play audio from a Handle to the audio source with PlaybackSettings that
allows looping or changing volume from the start.
fn play_audio_system(asset_server: Res<AssetServer>, audio: Res<Audio>) {
audio.play_with_settings(
asset_server.load("my_sound.ogg"),
PlaybackSettings::LOOP.with_volume(0.75),
);
}See Self::play on how to control playback once it’s started.
Trait Implementations
Auto Trait Implementations
impl<Source = AudioSource> !RefUnwindSafe for Audio<Source>
impl<Source> Send for Audio<Source>
impl<Source> Sync for Audio<Source>
impl<Source> Unpin for Audio<Source>
impl<Source> UnwindSafe for Audio<Source>
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more
fn as_any(&self) -> &(dyn Any + 'static)
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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impl<T> FromWorld for T where
T: Default,
impl<T> FromWorld for T where
T: Default,
fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates Self using data from the given World
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
fn vzip(self) -> V
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
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sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more