Struct bvh::ray::Ray

source ·
pub struct Ray<T: BHValue, const D: usize> {
    pub origin: Point<T, D>,
    pub direction: SVector<T, D>,
    pub inv_direction: SVector<T, D>,
}
Expand description

A struct which defines a ray and some of its cached values.

Fields§

§origin: Point<T, D>

The ray origin.

§direction: SVector<T, D>

The ray direction.

§inv_direction: SVector<T, D>

Inverse (1/x) ray direction. Cached for use in Aabb intersections.

Implementations§

source§

impl<T: BHValue, const D: usize> Ray<T, D>

source

pub fn new(origin: Point<T, D>, direction: SVector<T, D>) -> Ray<T, D>
where T: One + ComplexField,

Creates a new Ray from an origin and a direction. direction will be normalized.

§Examples
use bvh::ray::Ray;
use nalgebra::{Point3,Vector3};

let origin = Point3::new(0.0,0.0,0.0);
let direction = Vector3::new(1.0,0.0,0.0);
let ray = Ray::new(origin, direction);

assert_eq!(ray.origin, origin);
assert_eq!(ray.direction, direction);
source

pub fn intersects_aabb(&self, aabb: &Aabb<T, D>) -> bool

Tests the intersection of a Ray with an Aabb using the optimized algorithm from this paper.

§Examples
use bvh::aabb::Aabb;
use bvh::ray::Ray;
use nalgebra::{Point3,Vector3};

let origin = Point3::new(0.0,0.0,0.0);
let direction = Vector3::new(1.0,0.0,0.0);
let ray = Ray::new(origin, direction);

let point1 = Point3::new(99.9,-1.0,-1.0);
let point2 = Point3::new(100.1,1.0,1.0);
let aabb = Aabb::with_bounds(point1, point2);

assert!(ray.intersects_aabb(&aabb));
source

pub fn intersects_triangle( &self, a: &Point<T, D>, b: &Point<T, D>, c: &Point<T, D> ) -> Intersection<T>

Implementation of the Möller-Trumbore triangle/ray intersection algorithm. Returns the distance to the intersection, as well as the u and v coordinates of the intersection. The distance is set to +INFINITY if the ray does not intersect the triangle, or hits it from behind.

Trait Implementations§

source§

impl<T: Clone + BHValue, const D: usize> Clone for Ray<T, D>

source§

fn clone(&self) -> Ray<T, D>

Returns a copy of the value. Read more
1.0.0 · source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
source§

impl<T: Debug + BHValue, const D: usize> Debug for Ray<T, D>

source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
source§

impl<T: Copy + BHValue, const D: usize> Copy for Ray<T, D>

Auto Trait Implementations§

§

impl<T, const D: usize> Freeze for Ray<T, D>
where T: Freeze,

§

impl<T, const D: usize> RefUnwindSafe for Ray<T, D>
where T: RefUnwindSafe,

§

impl<T, const D: usize> Send for Ray<T, D>
where T: Send,

§

impl<T, const D: usize> Sync for Ray<T, D>
where T: Sync,

§

impl<T, const D: usize> Unpin for Ray<T, D>
where T: Unpin,

§

impl<T, const D: usize> UnwindSafe for Ray<T, D>
where T: UnwindSafe,

Blanket Implementations§

source§

impl<T> Any for T
where T: 'static + ?Sized,

source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
source§

impl<T> Borrow<T> for T
where T: ?Sized,

source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
source§

impl<T> From<T> for T

source§

fn from(t: T) -> T

Returns the argument unchanged.

source§

impl<T, U> Into<U> for T
where U: From<T>,

source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

source§

impl<T> Pointable for T

source§

const ALIGN: usize = _

The alignment of pointer.
§

type Init = T

The type for initializers.
source§

unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
source§

unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
source§

unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
source§

unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
source§

impl<T> Same for T

§

type Output = T

Should always be Self
source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
source§

impl<T> ToOwned for T
where T: Clone,

§

type Owned = T

The resulting type after obtaining ownership.
source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

§

type Error = Infallible

The type returned in the event of a conversion error.
source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.