[][src]Struct button_game::data::UserData

pub struct UserData {
    pub username: String,
    pub hash: String,
    pub points: u16,
    pub next: DateTime<Utc>,
    pub ready: bool,
    pub items: Vec<ShopItem>,
}

Fields

username: Stringhash: Stringpoints: u16next: DateTime<Utc>ready: boolitems: Vec<ShopItem>

Implementations

impl UserData[src]

pub fn new(username: String, hash: String) -> UserData[src]

Trait Implementations

impl Clone for UserData[src]

impl Debug for UserData[src]

impl<'de> Deserialize<'de> for UserData[src]

impl<'_> From<&'_ UserData> for IVec[src]

impl From<IVec> for UserData[src]

impl Serialize for UserData[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T, I> AsResult<T, I> for T where
    I: Input, 

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> IntoCollection<T> for T

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Typeable for T where
    T: Any

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,