[][src]Enum button_game::data::ShopItem

#[repr(u8)]pub enum ShopItem {
    DarkMode,
    GayButton,
}

Variants

DarkMode
GayButton

Implementations

impl ShopItem[src]

Trait Implementations

impl Clone for ShopItem[src]

impl Copy for ShopItem[src]

impl Debug for ShopItem[src]

impl<'de> Deserialize<'de> for ShopItem[src]

impl Display for ShopItem[src]

impl Eq for ShopItem[src]

impl<'__v> FromFormValue<'__v> for ShopItem[src]

type Error = &'__v RawStr

The associated error which can be returned from parsing. It is a good idea to have the return type be or contain an &'v str so that the unparseable string can be examined after a bad parse. Read more

impl Hash for ShopItem[src]

impl PartialEq<ShopItem> for ShopItem[src]

impl Serialize for ShopItem[src]

impl StructuralEq for ShopItem[src]

impl StructuralPartialEq for ShopItem[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T, I> AsResult<T, I> for T where
    I: Input, 

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<Q, K> Equivalent<K> for Q where
    K: Borrow<Q> + ?Sized,
    Q: Eq + ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> IntoCollection<T> for T

impl<T> Pointable for T

type Init = T

The type for initializers.

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Typeable for T where
    T: Any

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,