Enum State

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pub enum State<I> {
    Down(I),
    Pressed(I),
    Up(I),
    Held(I),
    Released,
    Unknown,
}
Expand description

Represents current button state.

State machine diagram:

 Down => Pressed | Released
 Pressed => Held => Up
 Up => Released | Down
 Held => Released
 Released => Down
 Unknown => Down | Released

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Down(I)

The button has been just pressed, so it is in down position.

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Pressed(I)

Debounced press.

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Up(I)

The button has been just released, so it is in up position.

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Held(I)

The button is being held.

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Released

Fully released state, idle.

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Unknown

Initial state.

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impl<I: PartialEq> State<I>

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pub fn is_down(&self) -> bool

Returns true if the state is Down.

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pub fn is_pressed(&self) -> bool

Returns true if the state is Pressed.

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pub fn is_up(&self) -> bool

Returns true if the state is Up.

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pub fn is_held(&self) -> bool

Returns true if the state is Held.

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pub fn is_released(&self) -> bool

Returns true if the state is Released.

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pub fn is_unknown(&self) -> bool

Returns true if the state is Unknown.

Trait Implementations§

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impl<I: Clone> Clone for State<I>

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fn clone(&self) -> State<I>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<I: Debug> Debug for State<I>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<I: PartialEq> PartialEq for State<I>

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fn eq(&self, other: &State<I>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<I: Copy> Copy for State<I>

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impl<I: Eq> Eq for State<I>

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impl<I> StructuralPartialEq for State<I>

Auto Trait Implementations§

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impl<I> Freeze for State<I>
where I: Freeze,

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impl<I> RefUnwindSafe for State<I>
where I: RefUnwindSafe,

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impl<I> Send for State<I>
where I: Send,

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impl<I> Sync for State<I>
where I: Sync,

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impl<I> Unpin for State<I>
where I: Unpin,

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impl<I> UnwindSafe for State<I>
where I: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.