Animate

Struct Animate 

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#[non_exhaustive]
pub struct Animate<T, U: Clone> { pub subtree: T, pub animation: Animation, pub frame_time: Duration, pub value: U, pub is_partial: bool, }

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§subtree: T§animation: Animation

Length of the animation

§frame_time: Duration

The time at which this frame was generated

§value: U§is_partial: bool

This is true if the animation is the result of a partially-completed join operation. If this is true, the source animation / duration will be used if the values are equal to avoid animations cancelling.

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impl<T, U: PartialEq + Clone> Animate<T, U>

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pub const fn new( subtree: T, animation: Animation, frame_time: Duration, value: U, ) -> Self

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impl<T: AnimatedJoin, U: PartialEq + Clone> AnimatedJoin for Animate<T, U>

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fn join_from(&mut self, source: &Self, domain: &AnimationDomain)

Modifies a target tree by joining it with the source tree
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impl<T: Clone, U: Clone + Clone> Clone for Animate<T, U>

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fn clone(&self) -> Animate<T, U>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug, U: Debug + Clone> Debug for Animate<T, U>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: PartialEq, U: PartialEq + Clone> PartialEq for Animate<T, U>

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fn eq(&self, other: &Animate<T, U>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<C, T: Render<C>, U: PartialEq + Clone> Render<C> for Animate<T, U>

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fn render( &self, render_target: &mut impl RenderTarget<ColorFormat = C>, style: &C, )

Render the view to the screen
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fn render_animated( render_target: &mut impl RenderTarget<ColorFormat = C>, source: &Self, target: &Self, style: &C, domain: &AnimationDomain, )

Render view and all subviews, animating from a source view to a target view Read more
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impl<T: Eq, U: Eq + Clone> Eq for Animate<T, U>

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impl<T, U: Clone> StructuralPartialEq for Animate<T, U>

Auto Trait Implementations§

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impl<T, U> Freeze for Animate<T, U>
where T: Freeze, U: Freeze,

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impl<T, U> RefUnwindSafe for Animate<T, U>

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impl<T, U> Send for Animate<T, U>
where T: Send, U: Send,

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impl<T, U> Sync for Animate<T, U>
where T: Sync, U: Sync,

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impl<T, U> Unpin for Animate<T, U>
where T: Unpin, U: Unpin,

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impl<T, U> UnwindSafe for Animate<T, U>
where T: UnwindSafe, U: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Az for T

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fn az<Dst>(self) -> Dst
where T: Cast<Dst>,

Casts the value.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<Src, Dst> CastFrom<Src> for Dst
where Src: Cast<Dst>,

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fn cast_from(src: Src) -> Dst

Casts the value.
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impl<T> CheckedAs for T

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fn checked_as<Dst>(self) -> Option<Dst>
where T: CheckedCast<Dst>,

Casts the value.
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impl<Src, Dst> CheckedCastFrom<Src> for Dst
where Src: CheckedCast<Dst>,

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fn checked_cast_from(src: Src) -> Option<Dst>

Casts the value.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<Src, Dst> LosslessTryInto<Dst> for Src
where Dst: LosslessTryFrom<Src>,

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fn lossless_try_into(self) -> Option<Dst>

Performs the conversion.
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impl<Src, Dst> LossyInto<Dst> for Src
where Dst: LossyFrom<Src>,

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Performs the conversion.
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impl<T> OverflowingAs for T

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fn overflowing_as<Dst>(self) -> (Dst, bool)
where T: OverflowingCast<Dst>,

Casts the value.
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where Src: OverflowingCast<Dst>,

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fn overflowing_cast_from(src: Src) -> (Dst, bool)

Casts the value.
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impl<T> Same for T

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type Output = T

Should always be Self
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fn saturating_as<Dst>(self) -> Dst
where T: SaturatingCast<Dst>,

Casts the value.
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where Src: SaturatingCast<Dst>,

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Casts the value.
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where T: UnwrappedCast<Dst>,

Casts the value.
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where Src: UnwrappedCast<Dst>,

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fn wrapping_as<Dst>(self) -> Dst
where T: WrappingCast<Dst>,

Casts the value.
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where Src: WrappingCast<Dst>,

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fn wrapping_cast_from(src: Src) -> Dst

Casts the value.