pub struct RectCollision {
pub overlaps: bool,
pub ti: f64,
pub movement: Vec2f,
pub normal: Vec2f,
pub touch: Vec2f,
pub item_rect: Rectangle,
pub other_rect: Rectangle,
}Fields§
§overlaps: bool§ti: f64§movement: Vec2f§normal: Vec2f§touch: Vec2f§item_rect: Rectangle§other_rect: RectangleTrait Implementations§
Source§impl Clone for RectCollision
impl Clone for RectCollision
Source§fn clone(&self) -> RectCollision
fn clone(&self) -> RectCollision
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for RectCollision
Auto Trait Implementations§
impl Freeze for RectCollision
impl RefUnwindSafe for RectCollision
impl Send for RectCollision
impl Sync for RectCollision
impl Unpin for RectCollision
impl UnwindSafe for RectCollision
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.