pub struct Rectangle {
pub position: Vec2f,
pub size: Vec2f,
}Fields§
§position: Vec2f§size: Vec2fImplementations§
Source§impl Rectangle
impl Rectangle
pub fn end(self) -> Vec2f
pub fn contains_point(self, point: Vec2f) -> bool
pub fn intersects(self, other: Rectangle) -> bool
pub fn detect_collision( self, other: Rectangle, goal: Vec2f, ) -> Option<RectCollision>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Rectangle
impl RefUnwindSafe for Rectangle
impl Send for Rectangle
impl Sync for Rectangle
impl Unpin for Rectangle
impl UnwindSafe for Rectangle
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.