[][src]Struct building_blocks_mesh::height_map::HeightMapMeshBuffer

pub struct HeightMapMeshBuffer {
    pub mesh: PosNormMesh,
    // some fields omitted
}

The output buffers used by triangulate_height_map. These buffers can be reused to avoid reallocating memory.

Fields

mesh: PosNormMesh

The surface positions and normals. The normals are not normalized, since that is done most efficiently on the GPU.

Implementations

impl HeightMapMeshBuffer[src]

pub fn reset(&mut self, array_size: usize)[src]

Clears all of the buffers, but keeps the memory allocated for reuse.

Trait Implementations

impl Default for HeightMapMeshBuffer[src]

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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