pub struct AnimatedIndexedImage { /* private fields */ }
Expand description
Series of images to play as an animation
§Usage
[set_animate] to play/pause Call [update] in your UI/game update method, passing in your time step delta
Implementations§
Source§impl AnimatedIndexedImage
impl AnimatedIndexedImage
Sourcepub fn set_palette(
&mut self,
palette: &[Color],
) -> Result<(), IndexedImageError>
pub fn set_palette( &mut self, palette: &[Color], ) -> Result<(), IndexedImageError>
Replace palette for image Will only return an error if the new palette has less colors than the image needs
Sourcepub fn set_palette_replace_id(
&mut self,
palette: &[Color],
id: u8,
) -> Result<(), IndexedImageError>
pub fn set_palette_replace_id( &mut self, palette: &[Color], id: u8, ) -> Result<(), IndexedImageError>
Replace palette for image, any pixels outside the new palette will be replaced with id
Will only return an error if id is outside the new palette
Sourcepub fn set_palette_replace_color<C>(&mut self, palette: &[Color], color: C)
pub fn set_palette_replace_color<C>(&mut self, palette: &[Color], color: C)
Replace palette for image, any color indexes outside the palette will be expanded with color
pub fn size(&self) -> (u8, u8)
Sourcepub fn set_pixel(
&mut self,
frame: u8,
pixel_idx: usize,
color_idx: u8,
) -> Result<(), IndexedImageError>
pub fn set_pixel( &mut self, frame: u8, pixel_idx: usize, color_idx: u8, ) -> Result<(), IndexedImageError>
This is unchecked and if color_idx > min_palette_size_supported will crash when rendering
pub fn get_pixels(&self) -> &[u8] ⓘ
pub fn get_frame_pixels(&self, idx: u8) -> Result<&[u8], IndexedImageError>
pub fn get_current_frame_pixels(&self) -> &[u8] ⓘ
pub fn get_pixel( &self, frame: u8, pixel_idx: usize, ) -> Result<u8, IndexedImageError>
pub fn get_pixel_index(&self, x: u8, y: u8) -> Result<usize, IndexedImageError>
pub fn as_images(&self) -> Vec<IndexedImage>
pub fn get_frame(&self, idx: usize) -> IndexedImage
pub fn get_color(&self, idx: u8) -> Result<Color, IndexedImageError>
pub fn set_color( &mut self, idx: u8, color: Color, ) -> Result<(), IndexedImageError>
pub fn get_palette(&self) -> &[Color]
pub fn min_palette_size_supported(&self) -> u8
pub fn get_per_frame(&self) -> f64
pub fn set_per_frame(&mut self, seconds: f64)
pub fn set_animate(&mut self, animate: bool)
pub fn animating(&self) -> bool
pub fn width(&self) -> u8
pub fn height(&self) -> u8
pub fn frame_count(&self) -> u8
Sourcepub fn skip_to_next_frame(&mut self)
pub fn skip_to_next_frame(&mut self)
Doesn’t go to next frame until [update] is called
Sourcepub fn delay_next_frame(&mut self, seconds: f64)
pub fn delay_next_frame(&mut self, seconds: f64)
Add seconds
as one off dely for next frame
pub fn play_type(&self) -> PlayType
Sourcepub fn reset(&mut self)
pub fn reset(&mut self)
Frame timer to per frame and then depending on play type
- Once - Frame to 0, playing to false
- OnceReversed - Frame to end, playing to false
- Looping - Frame to 0, playing to true
- LoopingReversed - Frame to end, playing to true
- LoopingBoth - Frame to 0, playing to true
Sourcepub fn set_play_type(&mut self, play_type: PlayType)
pub fn set_play_type(&mut self, play_type: PlayType)
Sets play type and [reset]s
Sourcepub fn set_just_play_type(&mut self, play_type: PlayType)
pub fn set_just_play_type(&mut self, play_type: PlayType)
Like [set_play_type] but doesn’t change anything else
Source§impl AnimatedIndexedImage
impl AnimatedIndexedImage
Sourcepub fn to_file_contents(
&self,
palette: &FilePalette,
) -> Result<Vec<u8>, IndexedImageError>
pub fn to_file_contents( &self, palette: &FilePalette, ) -> Result<Vec<u8>, IndexedImageError>
Errors will only be returned if you FilePalette::Name and the len is invalid
Sourcepub fn from_file_contents(
bytes: &[u8],
) -> Result<(AnimatedIndexedImage, FilePalette), IndexedImageError>
pub fn from_file_contents( bytes: &[u8], ) -> Result<(AnimatedIndexedImage, FilePalette), IndexedImageError>
Create an AnimatedIndexedImage, image palette will be filled with transparency unless file contains colors
use image.set_palette*
to replace the palette
Trait Implementations§
Source§impl ChangeColors for AnimatedIndexedImage
impl ChangeColors for AnimatedIndexedImage
Source§fn with_saturate(&self, amount: f32) -> AnimatedIndexedImage
fn with_saturate(&self, amount: f32) -> AnimatedIndexedImage
-0.1
is 10% more saturatedSource§fn with_brightness(&self, amount: f32) -> AnimatedIndexedImage
fn with_brightness(&self, amount: f32) -> AnimatedIndexedImage
amount
So 1.1
is 10% brighterSource§fn desaturate(&self) -> Selfwhere
Self: Sized,
fn desaturate(&self) -> Selfwhere
Self: Sized,
fn lighten(&self) -> Selfwhere
Self: Sized,
fn darken(&self) -> Selfwhere
Self: Sized,
Source§impl Clone for AnimatedIndexedImage
impl Clone for AnimatedIndexedImage
Source§fn clone(&self) -> AnimatedIndexedImage
fn clone(&self) -> AnimatedIndexedImage
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more