Struct Triangle

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pub struct Triangle { /* private fields */ }

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impl Triangle

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pub fn new<P1, P2, P3>(point1: P1, point2: P2, point3: P3) -> Triangle
where P1: Into<Coord>, P2: Into<Coord>, P3: Into<Coord>,

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impl Triangle

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pub fn angles(&self) -> [isize; 3]

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pub fn angle_type(&self) -> &TriangleAngleType

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pub fn side_type(&self) -> &TriangleSideType

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impl Triangle

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pub fn as_rect(&self) -> Rect

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pub fn as_lines(&self) -> [Line; 3]

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pub fn right_angle<P>( angle_coord: P, size: usize, angle_position: AnglePosition, ) -> Triangle
where P: Into<Coord>,

Create an Isosceles Right Angle Triangle

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pub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
where P: Into<Coord>,

Create an equilateral triangle with width and height of [size] around [center] The top left would be (center.x - size / 2, center.y + size / 2) and bottom right (center.x + size / 2, center.y + size / 2)

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impl Clone for Triangle

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fn clone(&self) -> Triangle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl ContainsShape for Triangle

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fn contains_circle(&self, circle: &Circle) -> bool

Returns true if self contains circle
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fn contains_rect(&self, rect: &Rect) -> bool
where Self: Sized + Shape,

Returns true if self contains rect
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fn contains_line(&self, line: &Line) -> bool
where Self: Sized + Shape,

Returns true if self contains line
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fn contains_triangle(&self, triangle: &Triangle) -> bool
where Self: Sized + Shape,

Returns true if self contains triangle
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fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
where Self: Sized + Shape,

Returns true if self contains ellipse
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fn contains_polygon(&self, polygon: &Polygon) -> bool
where Self: Sized + Shape,

Returns true if self contains polygon
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impl CreateDrawable<Triangle> for Drawable<Triangle>

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impl Debug for Triangle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Triangle

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fn deserialize<__D>( __deserializer: __D, ) -> Result<Triangle, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Hash for Triangle

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntersectsContains for Triangle

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fn contains_shape(&self, other: &(dyn Shape + 'static)) -> Option<bool>

Returns Read more
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fn intersects_shape(&self, other: &(dyn Shape + 'static)) -> Option<bool>

Returns Read more
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impl IntersectsShape for Triangle

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fn intersects_rect(&self, rect: &Rect) -> bool

Returns true if rect intersects self
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fn intersects_circle(&self, circle: &Circle) -> bool

Returns true if circle intersects self
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fn intersects_line(&self, line: &Line) -> bool

Returns true if line intersects self
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fn intersects_triangle(&self, triangle: &Triangle) -> bool

Returns true if triangle intersects self
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fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool

Returns true if ellipse intersects self
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fn intersects_polygon(&self, polygon: &Polygon) -> bool

Returns true if polygon intersects self
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impl PartialEq for Triangle

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fn eq(&self, other: &Triangle) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for Triangle

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Shape for Triangle

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fn from_points(points: &[Coord]) -> Triangle
where Triangle: Sized,

create this shape from a list of points (corners of a shape or tips of a line)
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fn rebuild(&self, points: &[Coord]) -> Triangle
where Triangle: Sized,

Used internally
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fn contains(&self, point: Coord) -> bool

Returns true if the shape contains point
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fn points(&self) -> Vec<Coord>

Points(corners/ends) the shape is made of
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fn center(&self) -> Coord

Center of shape
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fn outline_pixels(&self) -> Vec<Coord>

The coords for drawing the shape outline, the points may be in any order This should be cached rather than called per frame
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fn filled_pixels(&self) -> Vec<Coord>

The coords for drawing the filled shape, the points may be in any order This should be cached rather than called per frame
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fn to_shape_box(&self) -> ShapeBox

Convert to ShapeBox, used to store shapes with type (for bulk drawing, etc)
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fn translate_by(&self, delta: Coord) -> Self
where Self: Sized,

change every point by +delta
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fn move_to(&self, point: Coord) -> Self
where Self: Sized,

moves the shapes first point to point (and changes every other point to match their original distance and angle) Read more
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fn move_center_to(&self, point: Coord) -> Self
where Self: Sized,

Moves the shapes center to point (and changes every other point to match their original distance and angle) Read more
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fn rotate(&self, degrees: isize) -> Self
where Self: Sized,

Rotate shape around it’s center
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fn rotate_around(&self, degrees: isize, point: Coord) -> Self
where Self: Sized,

Rotate shape around a point
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fn left(&self) -> isize

x of the left most point
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fn right(&self) -> isize

x of the right most point
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fn top(&self) -> isize

y of the top most point
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fn bottom(&self) -> isize

y of the bottom most point
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fn top_left(&self) -> Coord

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fn top_right(&self) -> Coord

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fn bottom_left(&self) -> Coord

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fn bottom_right(&self) -> Coord

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fn scale(&self, factor: f32) -> Self
where Self: Sized,

Scale the shape by factor (around the center, so the change will be uniform)
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fn scale_around(&self, factor: f32, point: Coord) -> Self
where Self: Sized,

Scale the shape by factor around point
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impl Eq for Triangle

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impl StructuralPartialEq for Triangle

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AnyToAny for T
where T: 'static,

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fn as_any(&self) -> &(dyn Any + 'static)

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,