Struct buffer_graphics_lib::prelude::Triangle  
source · pub struct Triangle { /* private fields */ }Implementations§
source§impl Triangle
 
impl Triangle
pub fn angles(&self) -> [isize; 3]
pub fn angle_type(&self) -> &TriangleAngleType
pub fn side_type(&self) -> &TriangleSideType
source§impl Triangle
 
impl Triangle
pub fn as_rect(&self) -> Rect
pub fn as_lines(&self) -> [Line; 3]
sourcepub fn right_angle<P>(
    angle_coord: P,
    size: usize,
    angle_position: AnglePosition
) -> Triangle
 
pub fn right_angle<P>( angle_coord: P, size: usize, angle_position: AnglePosition ) -> Triangle
Create an Isosceles Right Angle Triangle
sourcepub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
 
pub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
Create an equilateral triangle with width and height of [size] around [center] The top left would be (center.x - size / 2, center.y + size / 2) and bottom right (center.x + size / 2, center.y + size / 2)
Trait Implementations§
source§impl ContainsShape for Triangle
 
impl ContainsShape for Triangle
source§fn contains_circle(&self, circle: &Circle) -> bool
 
fn contains_circle(&self, circle: &Circle) -> bool
Returns true if 
self contains circlesource§fn contains_rect(&self, rect: &Rect) -> bool
 
fn contains_rect(&self, rect: &Rect) -> bool
Returns true if 
self contains rectsource§fn contains_line(&self, line: &Line) -> bool
 
fn contains_line(&self, line: &Line) -> bool
Returns true if 
self contains linesource§fn contains_triangle(&self, triangle: &Triangle) -> bool
 
fn contains_triangle(&self, triangle: &Triangle) -> bool
Returns true if 
self contains trianglesource§fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
 
fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if 
self contains ellipsesource§impl<'de> Deserialize<'de> for Triangle
 
impl<'de> Deserialize<'de> for Triangle
source§fn deserialize<__D>(
    __deserializer: __D
) -> Result<Triangle, <__D as Deserializer<'de>>::Error>where
    __D: Deserializer<'de>,
 
fn deserialize<__D>(
    __deserializer: __D
) -> Result<Triangle, <__D as Deserializer<'de>>::Error>where
    __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl IntersectsContains for Triangle
 
impl IntersectsContains for Triangle
source§impl IntersectsShape for Triangle
 
impl IntersectsShape for Triangle
source§fn intersects_rect(&self, rect: &Rect) -> bool
 
fn intersects_rect(&self, rect: &Rect) -> bool
Returns true if 
rect intersects selfsource§fn intersects_circle(&self, circle: &Circle) -> bool
 
fn intersects_circle(&self, circle: &Circle) -> bool
Returns true if 
circle intersects selfsource§fn intersects_line(&self, line: &Line) -> bool
 
fn intersects_line(&self, line: &Line) -> bool
Returns true if 
line intersects selfsource§fn intersects_triangle(&self, triangle: &Triangle) -> bool
 
fn intersects_triangle(&self, triangle: &Triangle) -> bool
Returns true if 
triangle intersects selfsource§fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
 
fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if 
ellipse intersects selfsource§fn intersects_polygon(&self, polygon: &Polygon) -> bool
 
fn intersects_polygon(&self, polygon: &Polygon) -> bool
Returns true if 
polygon intersects selfsource§impl PartialEq for Triangle
 
impl PartialEq for Triangle
source§impl Serialize for Triangle
 
impl Serialize for Triangle
source§fn serialize<__S>(
    &self,
    __serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
    __S: Serializer,
 
fn serialize<__S>(
    &self,
    __serializer: __S
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
    __S: Serializer,
Serialize this value into the given Serde serializer. Read more
source§impl Shape for Triangle
 
impl Shape for Triangle
source§fn from_points(points: &[Coord]) -> Triangle
 
fn from_points(points: &[Coord]) -> Triangle
create this shape from a list of points (corners of a shape or tips of a line)
fn rebuild(&self, points: &[Coord]) -> Triangle
source§fn outline_pixels(&self) -> Vec<Coord>
 
fn outline_pixels(&self) -> Vec<Coord>
The coords for drawing the shape outline, the points may be in any order
This should be cached rather than called per frame
source§fn filled_pixels(&self) -> Vec<Coord>
 
fn filled_pixels(&self) -> Vec<Coord>
The coords for drawing the filled shape, the points may be in any order
This should be cached rather than called per frame
fn to_shape_box(&self) -> ShapeBox
source§fn translate_by(&self, delta: Coord) -> Selfwhere
    Self: Sized,
 
fn translate_by(&self, delta: Coord) -> Selfwhere
    Self: Sized,
change every point by +
deltasource§fn move_to(&self, point: Coord) -> Selfwhere
    Self: Sized,
 
fn move_to(&self, point: Coord) -> Selfwhere
    Self: Sized,
moves the shapes first point to 
point
(and changes every other point to match their original distance and angle) Read moresource§fn move_center_to(&self, point: Coord) -> Selfwhere
    Self: Sized,
 
fn move_center_to(&self, point: Coord) -> Selfwhere
    Self: Sized,
Moves the shapes center to 
point
(and changes every other point to match their original distance and angle) Read moresource§fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
    Self: Sized,
 
fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
    Self: Sized,
Rotate shape around a point
fn top_left(&self) -> Coord
fn top_right(&self) -> Coord
fn bottom_left(&self) -> Coord
fn bottom_right(&self) -> Coord
impl Eq for Triangle
impl StructuralEq for Triangle
impl StructuralPartialEq for Triangle
Auto Trait Implementations§
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more