Struct buffer_graphics_lib::prelude::Triangle
source · pub struct Triangle { /* private fields */ }Implementations§
source§impl Triangle
impl Triangle
pub fn angles(&self) -> [isize; 3]
pub fn angle_type(&self) -> &TriangleAngleType
pub fn side_type(&self) -> &TriangleSideType
source§impl Triangle
impl Triangle
pub fn as_rect(&self) -> Rect
pub fn as_lines(&self) -> [Line; 3]
pub fn right_angle<P>( angle_coord: P, width: usize, height: usize, angle_position: AnglePosition ) -> Triangle
sourcepub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
pub fn equilateral<P>(center: P, size: usize, flat_side: FlatSide) -> Triangle
Create an equilateral triangle with width and height of [size] around [center] The top left would be (center.x - size / 2, center.y + size / 2) and bottom right (center.x + size / 2, center.y + size / 2)
Trait Implementations§
source§impl ContainsShape for Triangle
impl ContainsShape for Triangle
source§fn contains_circle(&self, circle: &Circle) -> bool
fn contains_circle(&self, circle: &Circle) -> bool
Returns true if
self contains circlesource§fn contains_rect(&self, rect: &Rect) -> bool
fn contains_rect(&self, rect: &Rect) -> bool
Returns true if
self contains rectsource§fn contains_line(&self, line: &Line) -> bool
fn contains_line(&self, line: &Line) -> bool
Returns true if
self contains linesource§fn contains_triangle(&self, triangle: &Triangle) -> bool
fn contains_triangle(&self, triangle: &Triangle) -> bool
Returns true if
self contains trianglesource§fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
fn contains_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
self contains ellipsesource§impl IntersectsContains for Triangle
impl IntersectsContains for Triangle
source§impl IntersectsShape for Triangle
impl IntersectsShape for Triangle
source§fn intersects_rect(&self, rect: &Rect) -> bool
fn intersects_rect(&self, rect: &Rect) -> bool
Returns true if
rect intersects selfsource§fn intersects_circle(&self, circle: &Circle) -> bool
fn intersects_circle(&self, circle: &Circle) -> bool
Returns true if
circle intersects selfsource§fn intersects_line(&self, line: &Line) -> bool
fn intersects_line(&self, line: &Line) -> bool
Returns true if
line intersects selfsource§fn intersects_triangle(&self, triangle: &Triangle) -> bool
fn intersects_triangle(&self, triangle: &Triangle) -> bool
Returns true if
triangle intersects selfsource§fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
fn intersects_ellipse(&self, ellipse: &Ellipse) -> bool
Returns true if
ellipse intersects selfsource§fn intersects_polygon(&self, polygon: &Polygon) -> bool
fn intersects_polygon(&self, polygon: &Polygon) -> bool
Returns true if
polygon intersects selfsource§impl PartialEq for Triangle
impl PartialEq for Triangle
source§impl Shape for Triangle
impl Shape for Triangle
source§fn from_points(points: &[Coord]) -> Triangle
fn from_points(points: &[Coord]) -> Triangle
create this shape from a list of points (corners of a shape or tips of a line)
fn rebuild(&self, points: &[Coord]) -> Triangle
source§fn outline_pixels(&self) -> Vec<Coord>
fn outline_pixels(&self) -> Vec<Coord>
The coords for drawing the shape outline, the points may be in any order
This should be cached rather than called per frame
source§fn filled_pixels(&self) -> Vec<Coord>
fn filled_pixels(&self) -> Vec<Coord>
The coords for drawing the filled shape, the points may be in any order
This should be cached rather than called per frame
fn to_shape_box(&self) -> ShapeBox
source§fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
fn translate_by(&self, delta: Coord) -> Selfwhere
Self: Sized,
change every point by +
deltasource§fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_to(&self, point: Coord) -> Selfwhere
Self: Sized,
moves the shapes first point to
point
(and changes every other point to match their original distance and angle) Read moresource§fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
fn move_center_to(&self, point: Coord) -> Selfwhere
Self: Sized,
Moves the shapes center to
point
(and changes every other point to match their original distance and angle) Read moresource§fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
fn rotate_around(&self, degrees: isize, point: Coord) -> Selfwhere
Self: Sized,
Rotate shape around a point
fn top_left(&self) -> Coord
fn top_right(&self) -> Coord
fn bottom_left(&self) -> Coord
fn bottom_right(&self) -> Coord
impl Eq for Triangle
impl StructuralEq for Triangle
impl StructuralPartialEq for Triangle
Auto Trait Implementations§
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more