Skip to main content

Triangle

Struct Triangle 

Source
pub struct Triangle { /* private fields */ }
Expand description

A triangle in 3D space, defined by three vertices.

Implementations§

Source§

impl Triangle

Source

pub fn new(a: Point3<f32>, b: Point3<f32>, c: Point3<f32>) -> Self

Creates a new triangle from three points.

The winding order determines the normal direction via the right-hand rule: normal = (b - a) × (c - a)

Source

pub fn vertices(&self) -> &[Point3<f32>; 3]

Returns the three vertices of the triangle.

Source

pub fn normal(&self) -> Vector3<f32>

Computes the (unnormalized) normal vector of the triangle.

The direction follows the right-hand rule based on vertex winding.

Source

pub fn unit_normal(&self) -> Option<Vector3<f32>>

Computes the unit normal vector of the triangle.

Returns None if the triangle is degenerate (zero area).

Source

pub fn plane(&self) -> Plane3D

Returns the plane that this triangle lies on.

§Panics

Panics if the triangle is degenerate (vertices are collinear).

Source

pub fn centroid(&self) -> Point3<f32>

Computes the centroid (center of mass) of the triangle.

Source

pub fn classify(&self, plane: &Plane3D) -> Classification

Classifies this triangle relative to a plane.

Returns:

  • Front if all vertices are in front of the plane
  • Back if all vertices are behind the plane
  • Coplanar if all vertices lie on the plane
  • Spanning if vertices are on both sides

Trait Implementations§

Source§

impl Clone for Triangle

Source§

fn clone(&self) -> Triangle

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Cuttable for Triangle

Source§

fn cut(&self, plane: &Plane3D) -> (Option<Polygon>, Option<Polygon>)

Cuts the geometry by a plane. Read more
Source§

impl Debug for Triangle

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl From<&Triangle> for Polygon

Source§

fn from(triangle: &Triangle) -> Self

Converts to this type from the input type.
Source§

impl From<&Triangle> for Plane3D

Source§

fn from(triangle: &Triangle) -> Self

Converts to this type from the input type.
Source§

impl From<Triangle> for Polygon

Source§

fn from(triangle: Triangle) -> Self

Converts to this type from the input type.
Source§

impl From<Triangle> for Plane3D

Source§

fn from(triangle: Triangle) -> Self

Converts to this type from the input type.
Source§

impl PartialEq for Triangle

Source§

fn eq(&self, other: &Triangle) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for Triangle

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> Scalar for T
where T: 'static + Clone + PartialEq + Debug,

Source§

impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

Source§

fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Source§

fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
Source§

fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
Source§

fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.