pub struct Face {
    pub vertices: [Vec2; 2],
    /* private fields */
}
Expand description

A two dimensional face of two vertices. Uses counterclockwise winding order to calculate a normal

Fields

vertices: [Vec2; 2]

Implementations

Get the face’s vertices.

Get the face’s normal.

Transforms the face

Transforms the face using 3d space using xz plane

Returns the side self is in respect to a point and normal

Splits the face around p

Returns true if the face is touching the other face

Returns true if other overlaps self

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

The type of the elements being iterated over.

Which kind of iterator are we turning this into?

Creates an iterator from a value. Read more

The type of the elements being iterated over.

Which kind of iterator are we turning this into?

Creates an iterator from a value. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.