BGame

Struct BGame 

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pub struct BGame {
    pub q: VecDeque<BFrame>,
}
Expand description

BGame

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§q: VecDeque<BFrame>

que VecDeque BFrame

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impl BGame

BGame

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pub fn new() -> BGame

construct

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pub fn frm(&mut self, p: &mut bool, d: i32)

construct BFrame and append to vecdeque

  • p: mut phase (false: first throw, true: second throw)
  • d: decimal pins
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pub fn calc_score(&mut self) -> Result<BScore, Box<dyn Error>>

calc score

  • Result: score

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impl Debug for BGame

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for BGame

Display

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

format

Auto Trait Implementations§

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impl Freeze for BGame

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impl RefUnwindSafe for BGame

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impl Send for BGame

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impl Sync for BGame

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impl Unpin for BGame

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impl UnwindSafe for BGame

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToString for T
where T: Display + ?Sized,

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fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.