pub struct TimerLoadCountSpec;Expand description
Timer %s [dim=3] load count
You can read this register and get timer_load_count::R. You can reset, write, write_with_zero this register using timer_load_count::W. You can also modify this register. See API.
Trait Implementations§
impl Readable for TimerLoadCountSpec
read() method returns timer_load_count::R reader structure
Source§impl RegisterSpec for TimerLoadCountSpec
impl RegisterSpec for TimerLoadCountSpec
Source§impl Resettable for TimerLoadCountSpec
reset() method sets TIMER%s_LOAD_COUNT to value 0
impl Resettable for TimerLoadCountSpec
reset() method sets TIMER%s_LOAD_COUNT to value 0
Source§const RESET_VALUE: Self::Ux = <Self::Ux>::ZERO
const RESET_VALUE: Self::Ux = <Self::Ux>::ZERO
Reset value of the register.
Source§fn reset_value() -> Self::Ux
fn reset_value() -> Self::Ux
Reset value of the register.
Source§impl Writable for TimerLoadCountSpec
write(|w| ..) method takes timer_load_count::W writer structure
impl Writable for TimerLoadCountSpec
write(|w| ..) method takes timer_load_count::W writer structure
Source§const ZERO_TO_MODIFY_FIELDS_BITMAP: Self::Ux = <Self::Ux>::ZERO
const ZERO_TO_MODIFY_FIELDS_BITMAP: Self::Ux = <Self::Ux>::ZERO
Specifies the register bits that are not changed if you pass
1 and are changed if you pass 0Source§const ONE_TO_MODIFY_FIELDS_BITMAP: Self::Ux = <Self::Ux>::ZERO
const ONE_TO_MODIFY_FIELDS_BITMAP: Self::Ux = <Self::Ux>::ZERO
Specifies the register bits that are not changed if you pass
0 and are changed if you pass 1Auto Trait Implementations§
impl Freeze for TimerLoadCountSpec
impl RefUnwindSafe for TimerLoadCountSpec
impl Send for TimerLoadCountSpec
impl Sync for TimerLoadCountSpec
impl Unpin for TimerLoadCountSpec
impl UnsafeUnpin for TimerLoadCountSpec
impl UnwindSafe for TimerLoadCountSpec
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more