Ray

Struct Ray 

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pub struct Ray<T, const N: usize> {
    pub origin: Vector<T, N>,
    pub direction: Vector<T, N>,
}
Expand description

A ray with an origin and a direction. The direction is normalised.

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§origin: Vector<T, N>§direction: Vector<T, N>

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impl<T, const N: usize> Ray<T, N>

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pub fn new(origin: Vector<T, N>, direction: Vector<T, N>) -> Self
where T: Mul<T, Output = T> + Clone + Sum + One + Float,

Constructs a ray from an origin and direction. The given direction is normalised by the callee.

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pub unsafe fn new_unchecked( origin: Vector<T, N>, direction: Vector<T, N>, ) -> Self

Constructs a ray from an origin and direction.

§Safety

The caller must ensure that the direction vector is normalised.

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pub fn at(&self, t: T) -> Vector<T, N>
where T: Add<T, Output = T> + Mul<T, Output = T> + Clone,

Evaluates this ray at t.

In the case of non-negative t, ray.at(t) is the point that is t units away from the ray’s origin, in the ray’s direction.

In the case of negative t, ray.at(t) is the point that is -t units away from the ray’s origin, in the opposite direction to the ray’s direction.

Auto Trait Implementations§

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impl<T, const N: usize> Freeze for Ray<T, N>
where T: Freeze,

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impl<T, const N: usize> RefUnwindSafe for Ray<T, N>
where T: RefUnwindSafe,

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impl<T, const N: usize> Send for Ray<T, N>
where T: Send,

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impl<T, const N: usize> Sync for Ray<T, N>
where T: Sync,

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impl<T, const N: usize> Unpin for Ray<T, N>
where T: Unpin,

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impl<T, const N: usize> UnwindSafe for Ray<T, N>
where T: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V