ElementNode

Struct ElementNode 

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pub struct ElementNode {
    pub tag_name: String,
    pub attributes: HashMap<String, String>,
    pub text_content: Option<String>,
    pub children: Vec<ElementNode>,
    pub index: Option<usize>,
    pub is_visible: bool,
    pub is_interactive: bool,
    pub bounding_box: Option<BoundingBox>,
}
Expand description

Represents a DOM element node

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§tag_name: String

HTML tag name (e.g., “div”, “button”, “input”)

§attributes: HashMap<String, String>

Element attributes (e.g., id, class, href, etc.)

§text_content: Option<String>

Text content of the element

§children: Vec<ElementNode>

Child elements

§index: Option<usize>

Index assigned to this element (for interactive elements)

§is_visible: bool

Whether the element is visible in the viewport

§is_interactive: bool

Whether the element is interactive (clickable, input, etc.)

§bounding_box: Option<BoundingBox>

Bounding box information (x, y, width, height)

Implementations§

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impl ElementNode

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pub fn new(tag_name: impl Into<String>) -> Self

Create a new ElementNode

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pub fn with_attributes(self, attributes: HashMap<String, String>) -> Self

Builder method: set attributes

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pub fn with_text(self, text: impl Into<String>) -> Self

Builder method: set text content

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pub fn with_children(self, children: Vec<ElementNode>) -> Self

Builder method: set children

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pub fn with_index(self, index: usize) -> Self

Builder method: set index

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pub fn with_visibility(self, visible: bool) -> Self

Builder method: set visibility

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pub fn with_interactivity(self, interactive: bool) -> Self

Builder method: set interactivity

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pub fn with_bounding_box(self, x: f64, y: f64, width: f64, height: f64) -> Self

Builder method: set bounding box

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pub fn add_attribute( &mut self, key: impl Into<String>, value: impl Into<String>, )

Add a single attribute

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pub fn add_child(&mut self, child: ElementNode)

Add a child element

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pub fn get_attribute(&self, key: &str) -> Option<&String>

Get attribute value by key

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pub fn has_class(&self, class_name: &str) -> bool

Check if element has a specific class

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pub fn id(&self) -> Option<&String>

Get element ID

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pub fn is_tag(&self, tag: &str) -> bool

Check if element is a specific tag

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pub fn compute_interactivity(&mut self)

Determine if this element should be considered interactive

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pub fn simplify(&mut self)

Simplify element by removing unnecessary children (like scripts, styles)

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pub fn to_simple_string(&self) -> String

Convert to a simplified string representation

Trait Implementations§

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impl Clone for ElementNode

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fn clone(&self) -> ElementNode

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ElementNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for ElementNode

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl PartialEq for ElementNode

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fn eq(&self, other: &ElementNode) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ElementNode

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl StructuralPartialEq for ElementNode

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DynClone for T
where T: Clone,

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fn __clone_box(&self, _: Private) -> *mut ()

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impl<T> From<T> for T

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Returns the argument unchanged.

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impl<T> FromRef<T> for T
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fn from_ref(input: &T) -> T

Converts to this type from a reference to the input type.
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Output = T

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type Owned = T

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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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type Error = <U as TryFrom<T>>::Error

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