pub struct PlayerPropertyBuilder<'a> { /* private fields */ }Implementations§
Source§impl<'a> PlayerPropertyBuilder<'a>
impl<'a> PlayerPropertyBuilder<'a>
pub fn build(self) -> PlayerProperty<'a>
Auto Trait Implementations§
impl<'a> Freeze for PlayerPropertyBuilder<'a>
impl<'a> RefUnwindSafe for PlayerPropertyBuilder<'a>
impl<'a> Send for PlayerPropertyBuilder<'a>
impl<'a> Sync for PlayerPropertyBuilder<'a>
impl<'a> Unpin for PlayerPropertyBuilder<'a>
impl<'a> UnsafeUnpin for PlayerPropertyBuilder<'a>
impl<'a> UnwindSafe for PlayerPropertyBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more