Struct broot::command::PanelInput
source · pub struct PanelInput {
pub input_field: InputField,
/* private fields */
}
Expand description
Wrap the input of a panel, receive events and make commands
Fields§
§input_field: InputField
Implementations§
source§impl PanelInput
impl PanelInput
sourcepub fn new(area: Area) -> Self
pub fn new(area: Area) -> Self
Examples found in repository?
src/app/panel.rs (line 44)
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pub fn new(
id: PanelId,
state: Box<dyn PanelState>,
areas: Areas,
con: &AppContext,
) -> Self {
let mut input = PanelInput::new(areas.input.clone());
input.set_content(&state.get_starting_input());
let status = state.no_verb_status(false, con);
Self {
id,
states: vec![state],
areas,
status,
purpose: PanelPurpose::None,
input,
}
}
sourcepub fn set_content(&mut self, content: &str)
pub fn set_content(&mut self, content: &str)
Examples found in repository?
src/app/panel.rs (line 45)
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pub fn new(
id: PanelId,
state: Box<dyn PanelState>,
areas: Areas,
con: &AppContext,
) -> Self {
let mut input = PanelInput::new(areas.input.clone());
input.set_content(&state.get_starting_input());
let status = state.no_verb_status(false, con);
Self {
id,
states: vec![state],
areas,
status,
purpose: PanelPurpose::None,
input,
}
}
pub fn set_error(&mut self, text: String) {
self.status = Status::from_error(text);
}
pub fn set_message<S: Into<String>>(&mut self, md: S) {
self.status = Status::from_message(md.into());
}
/// apply a command on the current state, with no
/// effect on screen
#[allow(clippy::too_many_arguments)] // a refactory could still be useful
pub fn apply_command<'c>(
&mut self,
w: &'c mut W,
cmd: &'c Command,
app_state: &mut AppState,
app_cmd_context: &'c AppCmdContext<'c>,
) -> Result<CmdResult, ProgramError> {
let state_idx = self.states.len() - 1;
let cc = CmdContext {
cmd,
app: app_cmd_context,
panel: PanelCmdContext {
areas: &self.areas,
purpose: self.purpose,
},
};
let result = self.states[state_idx].on_command(w, app_state, &cc);
let has_previous_state = self.states.len() > 1;
self.status = self.state().get_status(app_state, &cc, has_previous_state);
result
}
/// called on focusing the panel and before the display,
/// this updates the status from the command read in the input
pub fn refresh_input_status<'c>(
&mut self,
app_state: &AppState,
app_cmd_context: &'c AppCmdContext<'c>,
) {
let cmd = Command::from_raw(self.input.get_content(), false);
let cc = CmdContext {
cmd: &cmd,
app: app_cmd_context,
panel: PanelCmdContext {
areas: &self.areas,
purpose: self.purpose,
},
};
let has_previous_state = self.states.len() > 1;
self.status = self.state().get_status(app_state, &cc, has_previous_state);
}
/// do the next pending task stopping as soon as there's an event
/// in the dam
pub fn do_pending_task(
&mut self,
app_state: &mut AppState,
screen: Screen,
con: &AppContext,
dam: &mut Dam,
) -> Result<(), ProgramError> {
self.mut_state().do_pending_task(app_state, screen, con, dam)
}
pub fn has_pending_task(&self) -> bool {
self.state().get_pending_task().is_some()
}
/// return a new command
/// Update the input field
pub fn add_event(
&mut self,
w: &mut W,
event: TimedEvent,
app_state: &AppState,
con: &AppContext,
) -> Result<Command, ProgramError> {
let sel_info = self.states[self.states.len() - 1].sel_info(app_state);
let mode = self.state().get_mode();
let panel_state_type = self.state().get_type();
self.input.on_event(w, event, con, sel_info, app_state, mode, panel_state_type)
}
pub fn push_state(&mut self, new_state: Box<dyn PanelState>) {
self.input.set_content(&new_state.get_starting_input());
self.states.push(new_state);
}
pub fn mut_state(&mut self) -> &mut dyn PanelState {
self.states.last_mut().unwrap().as_mut()
}
pub fn state(&self) -> &dyn PanelState {
self.states.last().unwrap().as_ref()
}
pub fn clear_input(&mut self) {
self.input.set_content("");
}
/// remove the verb invocation from the input but keep
/// the filter if there's one
pub fn clear_input_invocation(&mut self, con: &AppContext) {
let mut command_parts = CommandParts::from(self.input.get_content());
if command_parts.verb_invocation.is_some() {
command_parts.verb_invocation = None;
let new_input = format!("{}", command_parts);
self.input.set_content(&new_input);
}
self.mut_state().set_mode(initial_mode(con));
}
pub fn set_input_content(&mut self, content: &str) {
self.input.set_content(content);
}
pub fn get_input_content(&self) -> String {
self.input.get_content()
}
/// change the argument of the verb in the input, if there's one
pub fn set_input_arg(&mut self, arg: String) {
let mut command_parts = CommandParts::from(self.input.get_content());
if let Some(invocation) = &mut command_parts.verb_invocation {
invocation.args = Some(arg);
let new_input = format!("{}", command_parts);
self.input.set_content(&new_input);
}
}
/// return true when the element has been removed
pub fn remove_state(&mut self) -> bool {
if self.states.len() > 1 {
self.states.pop();
self.input.set_content(&self.state().get_starting_input());
true
} else {
false
}
}
More examples
src/command/panel_input.rs (line 359)
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fn get_command(
&mut self,
timed_event: TimedEvent,
con: &AppContext,
sel_info: SelInfo<'_>,
app_state: &AppState,
mode: Mode,
panel_state_type: PanelStateType,
) -> Command {
match timed_event.event {
Event::Mouse(MouseEvent { kind, column, row, modifiers: KeyModifiers::NONE }) => {
if self.input_field.apply_timed_event(timed_event) {
Command::empty()
} else {
match kind {
MouseEventKind::Up(MouseButton::Left) => {
if timed_event.double_click {
Command::DoubleClick(column, row)
} else {
Command::Click(column, row)
}
}
MouseEventKind::ScrollDown => {
Command::Internal {
internal: Internal::line_down,
input_invocation: None,
}
}
MouseEventKind::ScrollUp => {
Command::Internal {
internal: Internal::line_up,
input_invocation: None,
}
}
_ => Command::None,
}
}
}
Event::Key(key) => {
// value of raw and parts before any key related change
let raw = self.input_field.get_content();
let mut parts = CommandParts::from(raw.clone());
// we first handle the cases that MUST absolutely
// not be overridden by configuration
if key == key!(esc) {
// tab cycling
self.tab_cycle_count = 0;
if let Some(raw) = self.input_before_cycle.take() {
// we cancel the tab cycling
self.input_field.set_str(&raw);
self.input_before_cycle = None;
return Command::from_raw(raw, false);
} else if con.modal && mode == Mode::Input {
// leave insertion mode
return Command::Internal {
internal: Internal::mode_command,
input_invocation: None,
};
} else {
// general back command
self.input_field.clear();
let internal = Internal::back;
return Command::Internal {
internal,
input_invocation: parts.verb_invocation,
};
}
}
// tab completion
if key == key!(tab) {
if parts.verb_invocation.is_some() {
let parts_before_cycle;
let completable_parts = if let Some(s) = &self.input_before_cycle {
parts_before_cycle = CommandParts::from(s.clone());
&parts_before_cycle
} else {
&parts
};
let completions = Completions::for_input(completable_parts, con, sel_info);
info!(" -> completions: {:?}", &completions);
let added = match completions {
Completions::None => {
debug!("nothing to complete!");
self.tab_cycle_count = 0;
self.input_before_cycle = None;
None
}
Completions::Common(completion) => {
self.tab_cycle_count = 0;
Some(completion)
}
Completions::List(mut completions) => {
let idx = self.tab_cycle_count % completions.len();
if self.tab_cycle_count == 0 {
self.input_before_cycle = Some(raw.to_string());
}
self.tab_cycle_count += 1;
Some(completions.swap_remove(idx))
}
};
if let Some(added) = added {
let mut raw = self
.input_before_cycle
.as_ref()
.map_or(raw, |s| s.to_string());
raw.push_str(&added);
self.input_field.set_str(&raw);
return Command::from_raw(raw, false);
} else {
return Command::None;
}
}
} else {
self.tab_cycle_count = 0;
self.input_before_cycle = None;
}
if key == key!(enter) && parts.has_not_empty_verb_invocation() {
return Command::from_parts(parts, true);
}
if (key == key!('?') || key == key!(shift-'?'))
&& (raw.is_empty() || parts.verb_invocation.is_some()) {
// a '?' opens the help when it's the first char
// or when it's part of the verb invocation
return Command::Internal {
internal: Internal::help,
input_invocation: parts.verb_invocation,
};
}
// we now check if the key is the trigger key of one of the verbs
if keys::is_key_allowed_for_verb(key, mode, raw.is_empty()) {
for (index, verb) in con.verb_store.verbs.iter().enumerate() {
for verb_key in &verb.keys {
if *verb_key != key {
continue;
}
if self.handle_input_related_verb(verb, con) {
return Command::from_raw(self.input_field.get_content(), false);
}
if !verb.selection_condition.is_respected_by(sel_info.common_stype()) {
continue;
}
if !verb.can_be_called_in_panel(panel_state_type) {
continue;
}
if mode != Mode::Input && verb.is_internal(Internal::mode_input) {
self.enter_input_mode_with_key(key, &parts);
}
if !verb.file_extensions.is_empty() {
let extension = sel_info.extension();
if !extension.map_or(false, |ext| verb.file_extensions.iter().any(|ve| ve == ext)) {
continue;
}
}
if verb.auto_exec {
return Command::VerbTrigger {
index,
input_invocation: parts.verb_invocation,
};
}
if let Some(invocation_parser) = &verb.invocation_parser {
let exec_builder = ExecutionStringBuilder::without_invocation(
sel_info,
app_state,
);
let verb_invocation = exec_builder.invocation_with_default(
&invocation_parser.invocation_pattern
);
parts.verb_invocation = Some(verb_invocation);
self.set_content(&parts.to_string());
return Command::VerbEdit(parts.verb_invocation.unwrap());
}
}
}
}
// input field management
if mode == Mode::Input {
if self.input_field.apply_timed_event(timed_event) {
return Command::from_raw(self.input_field.get_content(), false);
}
}
Command::None
}
_ => Command::None,
}
}
sourcepub fn get_content(&self) -> String
pub fn get_content(&self) -> String
Examples found in repository?
src/app/panel.rs (line 96)
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pub fn refresh_input_status<'c>(
&mut self,
app_state: &AppState,
app_cmd_context: &'c AppCmdContext<'c>,
) {
let cmd = Command::from_raw(self.input.get_content(), false);
let cc = CmdContext {
cmd: &cmd,
app: app_cmd_context,
panel: PanelCmdContext {
areas: &self.areas,
purpose: self.purpose,
},
};
let has_previous_state = self.states.len() > 1;
self.status = self.state().get_status(app_state, &cc, has_previous_state);
}
/// do the next pending task stopping as soon as there's an event
/// in the dam
pub fn do_pending_task(
&mut self,
app_state: &mut AppState,
screen: Screen,
con: &AppContext,
dam: &mut Dam,
) -> Result<(), ProgramError> {
self.mut_state().do_pending_task(app_state, screen, con, dam)
}
pub fn has_pending_task(&self) -> bool {
self.state().get_pending_task().is_some()
}
/// return a new command
/// Update the input field
pub fn add_event(
&mut self,
w: &mut W,
event: TimedEvent,
app_state: &AppState,
con: &AppContext,
) -> Result<Command, ProgramError> {
let sel_info = self.states[self.states.len() - 1].sel_info(app_state);
let mode = self.state().get_mode();
let panel_state_type = self.state().get_type();
self.input.on_event(w, event, con, sel_info, app_state, mode, panel_state_type)
}
pub fn push_state(&mut self, new_state: Box<dyn PanelState>) {
self.input.set_content(&new_state.get_starting_input());
self.states.push(new_state);
}
pub fn mut_state(&mut self) -> &mut dyn PanelState {
self.states.last_mut().unwrap().as_mut()
}
pub fn state(&self) -> &dyn PanelState {
self.states.last().unwrap().as_ref()
}
pub fn clear_input(&mut self) {
self.input.set_content("");
}
/// remove the verb invocation from the input but keep
/// the filter if there's one
pub fn clear_input_invocation(&mut self, con: &AppContext) {
let mut command_parts = CommandParts::from(self.input.get_content());
if command_parts.verb_invocation.is_some() {
command_parts.verb_invocation = None;
let new_input = format!("{}", command_parts);
self.input.set_content(&new_input);
}
self.mut_state().set_mode(initial_mode(con));
}
pub fn set_input_content(&mut self, content: &str) {
self.input.set_content(content);
}
pub fn get_input_content(&self) -> String {
self.input.get_content()
}
/// change the argument of the verb in the input, if there's one
pub fn set_input_arg(&mut self, arg: String) {
let mut command_parts = CommandParts::from(self.input.get_content());
if let Some(invocation) = &mut command_parts.verb_invocation {
invocation.args = Some(arg);
let new_input = format!("{}", command_parts);
self.input.set_content(&new_input);
}
}
/// return true when the element has been removed
pub fn remove_state(&mut self) -> bool {
if self.states.len() > 1 {
self.states.pop();
self.input.set_content(&self.state().get_starting_input());
true
} else {
false
}
}
/// render the whole panel (state, status, purpose, input, flags)
pub fn display(
&mut self,
w: &mut W,
disc: &DisplayContext,
) -> Result<(), ProgramError> {
self.mut_state().display(w, disc)?;
if disc.active || !WIDE_STATUS {
self.write_status(w, disc.panel_skin, disc.screen)?;
}
let mut input_area = self.areas.input.clone();
if disc.active {
self.write_purpose(w, disc.panel_skin, disc.screen, disc.con)?;
let flags = self.state().get_flags();
let input_content_len = self.input.get_content().len() as u16;
let flags_len = flags_display::visible_width(&flags);
if input_area.width > input_content_len + 1 + flags_len {
input_area.width -= flags_len + 1;
disc.screen.goto(w, input_area.left + input_area.width, input_area.top)?;
flags_display::write(w, &flags, disc.panel_skin)?;
}
}
self.input.display(w, disc.active, self.state().get_mode(), input_area, disc.panel_skin)?;
Ok(())
}
sourcepub fn display(
&mut self,
w: &mut W,
active: bool,
mode: Mode,
area: Area,
panel_skin: &PanelSkin
) -> Result<(), ProgramError>
pub fn display(
&mut self,
w: &mut W,
active: bool,
mode: Mode,
area: Area,
panel_skin: &PanelSkin
) -> Result<(), ProgramError>
Examples found in repository?
src/app/panel.rs (line 218)
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pub fn display(
&mut self,
w: &mut W,
disc: &DisplayContext,
) -> Result<(), ProgramError> {
self.mut_state().display(w, disc)?;
if disc.active || !WIDE_STATUS {
self.write_status(w, disc.panel_skin, disc.screen)?;
}
let mut input_area = self.areas.input.clone();
if disc.active {
self.write_purpose(w, disc.panel_skin, disc.screen, disc.con)?;
let flags = self.state().get_flags();
let input_content_len = self.input.get_content().len() as u16;
let flags_len = flags_display::visible_width(&flags);
if input_area.width > input_content_len + 1 + flags_len {
input_area.width -= flags_len + 1;
disc.screen.goto(w, input_area.left + input_area.width, input_area.top)?;
flags_display::write(w, &flags, disc.panel_skin)?;
}
}
self.input.display(w, disc.active, self.state().get_mode(), input_area, disc.panel_skin)?;
Ok(())
}
sourcepub fn on_event(
&mut self,
w: &mut W,
event: TimedEvent,
con: &AppContext,
sel_info: SelInfo<'_>,
app_state: &AppState,
mode: Mode,
panel_state_type: PanelStateType
) -> Result<Command, ProgramError>
pub fn on_event(
&mut self,
w: &mut W,
event: TimedEvent,
con: &AppContext,
sel_info: SelInfo<'_>,
app_state: &AppState,
mode: Mode,
panel_state_type: PanelStateType
) -> Result<Command, ProgramError>
consume the event to
- maybe change the input
- build a command then redraw the input field
Examples found in repository?
src/app/panel.rs (line 138)
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pub fn add_event(
&mut self,
w: &mut W,
event: TimedEvent,
app_state: &AppState,
con: &AppContext,
) -> Result<Command, ProgramError> {
let sel_info = self.states[self.states.len() - 1].sel_info(app_state);
let mode = self.state().get_mode();
let panel_state_type = self.state().get_type();
self.input.on_event(w, event, con, sel_info, app_state, mode, panel_state_type)
}