Struct broot::command::PanelInput

source ·
pub struct PanelInput {
    pub input_field: InputField,
    /* private fields */
}
Expand description

Wrap the input of a panel, receive events and make commands

Fields§

§input_field: InputField

Implementations§

Examples found in repository?
src/app/panel.rs (line 44)
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    pub fn new(
        id: PanelId,
        state: Box<dyn PanelState>,
        areas: Areas,
        con: &AppContext,
    ) -> Self {
        let mut input = PanelInput::new(areas.input.clone());
        input.set_content(&state.get_starting_input());
        let status = state.no_verb_status(false, con);
        Self {
            id,
            states: vec![state],
            areas,
            status,
            purpose: PanelPurpose::None,
            input,
        }
    }
Examples found in repository?
src/app/panel.rs (line 45)
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    pub fn new(
        id: PanelId,
        state: Box<dyn PanelState>,
        areas: Areas,
        con: &AppContext,
    ) -> Self {
        let mut input = PanelInput::new(areas.input.clone());
        input.set_content(&state.get_starting_input());
        let status = state.no_verb_status(false, con);
        Self {
            id,
            states: vec![state],
            areas,
            status,
            purpose: PanelPurpose::None,
            input,
        }
    }

    pub fn set_error(&mut self, text: String) {
        self.status = Status::from_error(text);
    }
    pub fn set_message<S: Into<String>>(&mut self, md: S) {
        self.status = Status::from_message(md.into());
    }

    /// apply a command on the current state, with no
    /// effect on screen
    #[allow(clippy::too_many_arguments)] // a refactory could still be useful
    pub fn apply_command<'c>(
        &mut self,
        w: &'c mut W,
        cmd: &'c Command,
        app_state: &mut AppState,
        app_cmd_context: &'c AppCmdContext<'c>,
    ) -> Result<CmdResult, ProgramError> {
        let state_idx = self.states.len() - 1;
        let cc = CmdContext {
            cmd,
            app: app_cmd_context,
            panel: PanelCmdContext {
                areas: &self.areas,
                purpose: self.purpose,
            },
        };
        let result = self.states[state_idx].on_command(w, app_state, &cc);
        let has_previous_state = self.states.len() > 1;
        self.status = self.state().get_status(app_state, &cc, has_previous_state);
        result
    }

    /// called on focusing the panel and before the display,
    /// this updates the status from the command read in the input
    pub fn refresh_input_status<'c>(
        &mut self,
        app_state: &AppState,
        app_cmd_context: &'c AppCmdContext<'c>,
    ) {
        let cmd = Command::from_raw(self.input.get_content(), false);
        let cc = CmdContext {
            cmd: &cmd,
            app: app_cmd_context,
            panel: PanelCmdContext {
                areas: &self.areas,
                purpose: self.purpose,
            },
        };
        let has_previous_state = self.states.len() > 1;
        self.status = self.state().get_status(app_state, &cc, has_previous_state);
    }


    /// do the next pending task stopping as soon as there's an event
    /// in the dam
    pub fn do_pending_task(
        &mut self,
        app_state: &mut AppState,
        screen: Screen,
        con: &AppContext,
        dam: &mut Dam,
    ) -> Result<(), ProgramError> {
        self.mut_state().do_pending_task(app_state, screen, con, dam)
    }

    pub fn has_pending_task(&self) -> bool {
        self.state().get_pending_task().is_some()
    }

    /// return a new command
    /// Update the input field
    pub fn add_event(
        &mut self,
        w: &mut W,
        event: TimedEvent,
        app_state: &AppState,
        con: &AppContext,
    ) -> Result<Command, ProgramError> {
        let sel_info = self.states[self.states.len() - 1].sel_info(app_state);
        let mode = self.state().get_mode();
        let panel_state_type = self.state().get_type();
        self.input.on_event(w, event, con, sel_info, app_state, mode, panel_state_type)
    }

    pub fn push_state(&mut self, new_state: Box<dyn PanelState>) {
        self.input.set_content(&new_state.get_starting_input());
        self.states.push(new_state);
    }
    pub fn mut_state(&mut self) -> &mut dyn PanelState {
        self.states.last_mut().unwrap().as_mut()
    }
    pub fn state(&self) -> &dyn PanelState {
        self.states.last().unwrap().as_ref()
    }

    pub fn clear_input(&mut self) {
        self.input.set_content("");
    }
    /// remove the verb invocation from the input but keep
    /// the filter if there's one
    pub fn clear_input_invocation(&mut self, con: &AppContext) {
        let mut command_parts = CommandParts::from(self.input.get_content());
        if command_parts.verb_invocation.is_some() {
            command_parts.verb_invocation = None;
            let new_input = format!("{}", command_parts);
            self.input.set_content(&new_input);
        }
        self.mut_state().set_mode(initial_mode(con));
    }

    pub fn set_input_content(&mut self, content: &str) {
        self.input.set_content(content);
    }

    pub fn get_input_content(&self) -> String {
        self.input.get_content()
    }

    /// change the argument of the verb in the input, if there's one
    pub fn set_input_arg(&mut self, arg: String) {
        let mut command_parts = CommandParts::from(self.input.get_content());
        if let Some(invocation) = &mut command_parts.verb_invocation {
            invocation.args = Some(arg);
            let new_input = format!("{}", command_parts);
            self.input.set_content(&new_input);
        }
    }

    /// return true when the element has been removed
    pub fn remove_state(&mut self) -> bool {
        if self.states.len() > 1 {
            self.states.pop();
            self.input.set_content(&self.state().get_starting_input());
            true
        } else {
            false
        }
    }
More examples
Hide additional examples
src/command/panel_input.rs (line 359)
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    fn get_command(
        &mut self,
        timed_event: TimedEvent,
        con: &AppContext,
        sel_info: SelInfo<'_>,
        app_state: &AppState,
        mode: Mode,
        panel_state_type: PanelStateType,
    ) -> Command {
        match timed_event.event {
            Event::Mouse(MouseEvent { kind, column, row, modifiers: KeyModifiers::NONE }) => {
                if self.input_field.apply_timed_event(timed_event) {
                    Command::empty()
                } else {
                    match kind {
                        MouseEventKind::Up(MouseButton::Left) => {
                            if timed_event.double_click {
                                Command::DoubleClick(column, row)
                            } else {
                                Command::Click(column, row)
                            }
                        }
                        MouseEventKind::ScrollDown => {
                            Command::Internal {
                                internal: Internal::line_down,
                                input_invocation: None,
                            }
                        }
                        MouseEventKind::ScrollUp => {
                            Command::Internal {
                                internal: Internal::line_up,
                                input_invocation: None,
                            }
                        }
                        _ => Command::None,
                    }
                }
            }
            Event::Key(key) => {
                // value of raw and parts before any key related change
                let raw = self.input_field.get_content();
                let mut parts = CommandParts::from(raw.clone());

                // we first handle the cases that MUST absolutely
                // not be overridden by configuration

                if key == key!(esc) {
                    // tab cycling
                    self.tab_cycle_count = 0;
                    if let Some(raw) = self.input_before_cycle.take() {
                        // we cancel the tab cycling
                        self.input_field.set_str(&raw);
                        self.input_before_cycle = None;
                        return Command::from_raw(raw, false);
                    } else if con.modal && mode == Mode::Input {
                        // leave insertion mode
                        return Command::Internal {
                            internal: Internal::mode_command,
                            input_invocation: None,
                        };
                    } else {
                        // general back command
                        self.input_field.clear();
                        let internal = Internal::back;
                        return Command::Internal {
                            internal,
                            input_invocation: parts.verb_invocation,
                        };
                    }
                }

                // tab completion
                if key == key!(tab) {
                    if parts.verb_invocation.is_some() {
                        let parts_before_cycle;
                        let completable_parts = if let Some(s) = &self.input_before_cycle {
                            parts_before_cycle = CommandParts::from(s.clone());
                            &parts_before_cycle
                        } else {
                            &parts
                        };
                        let completions = Completions::for_input(completable_parts, con, sel_info);
                        info!(" -> completions: {:?}", &completions);
                        let added = match completions {
                            Completions::None => {
                                debug!("nothing to complete!");
                                self.tab_cycle_count = 0;
                                self.input_before_cycle = None;
                                None
                            }
                            Completions::Common(completion) => {
                                self.tab_cycle_count = 0;
                                Some(completion)
                            }
                            Completions::List(mut completions) => {
                                let idx = self.tab_cycle_count % completions.len();
                                if self.tab_cycle_count == 0 {
                                    self.input_before_cycle = Some(raw.to_string());
                                }
                                self.tab_cycle_count += 1;
                                Some(completions.swap_remove(idx))
                            }
                        };
                        if let Some(added) = added {
                            let mut raw = self
                                .input_before_cycle
                                .as_ref()
                                .map_or(raw, |s| s.to_string());
                            raw.push_str(&added);
                            self.input_field.set_str(&raw);
                            return Command::from_raw(raw, false);
                        } else {
                            return Command::None;
                        }
                    }
                } else {
                    self.tab_cycle_count = 0;
                    self.input_before_cycle = None;
                }

                if key == key!(enter) && parts.has_not_empty_verb_invocation() {
                    return Command::from_parts(parts, true);
                }

                if (key == key!('?') || key == key!(shift-'?'))
                    && (raw.is_empty() || parts.verb_invocation.is_some()) {
                    // a '?' opens the help when it's the first char
                    // or when it's part of the verb invocation
                    return Command::Internal {
                        internal: Internal::help,
                        input_invocation: parts.verb_invocation,
                    };
                }

                // we now check if the key is the trigger key of one of the verbs
                if keys::is_key_allowed_for_verb(key, mode, raw.is_empty()) {
                    for (index, verb) in con.verb_store.verbs.iter().enumerate() {
                        for verb_key in &verb.keys {
                            if *verb_key != key {
                                continue;
                            }
                            if self.handle_input_related_verb(verb, con) {
                                return Command::from_raw(self.input_field.get_content(), false);
                            }
                            if !verb.selection_condition.is_respected_by(sel_info.common_stype()) {
                                continue;
                            }
                            if !verb.can_be_called_in_panel(panel_state_type) {
                                continue;
                            }
                            if mode != Mode::Input && verb.is_internal(Internal::mode_input) {
                                self.enter_input_mode_with_key(key, &parts);
                            }
                            if !verb.file_extensions.is_empty() {
                                let extension = sel_info.extension();
                                if !extension.map_or(false, |ext| verb.file_extensions.iter().any(|ve| ve == ext)) {
                                    continue;
                                }
                            }
                            if verb.auto_exec {
                                return Command::VerbTrigger {
                                    index,
                                    input_invocation: parts.verb_invocation,
                                };
                            }
                            if let Some(invocation_parser) = &verb.invocation_parser {
                                let exec_builder = ExecutionStringBuilder::without_invocation(
                                    sel_info,
                                    app_state,
                                );
                                let verb_invocation = exec_builder.invocation_with_default(
                                    &invocation_parser.invocation_pattern
                                );
                                parts.verb_invocation = Some(verb_invocation);
                                self.set_content(&parts.to_string());
                                return Command::VerbEdit(parts.verb_invocation.unwrap());
                            }
                        }
                    }
                }

                // input field management
                if mode == Mode::Input {
                    if self.input_field.apply_timed_event(timed_event) {
                        return Command::from_raw(self.input_field.get_content(), false);
                    }
                }
                Command::None
            }
            _ => Command::None,
        }
    }
Examples found in repository?
src/app/panel.rs (line 96)
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    pub fn refresh_input_status<'c>(
        &mut self,
        app_state: &AppState,
        app_cmd_context: &'c AppCmdContext<'c>,
    ) {
        let cmd = Command::from_raw(self.input.get_content(), false);
        let cc = CmdContext {
            cmd: &cmd,
            app: app_cmd_context,
            panel: PanelCmdContext {
                areas: &self.areas,
                purpose: self.purpose,
            },
        };
        let has_previous_state = self.states.len() > 1;
        self.status = self.state().get_status(app_state, &cc, has_previous_state);
    }


    /// do the next pending task stopping as soon as there's an event
    /// in the dam
    pub fn do_pending_task(
        &mut self,
        app_state: &mut AppState,
        screen: Screen,
        con: &AppContext,
        dam: &mut Dam,
    ) -> Result<(), ProgramError> {
        self.mut_state().do_pending_task(app_state, screen, con, dam)
    }

    pub fn has_pending_task(&self) -> bool {
        self.state().get_pending_task().is_some()
    }

    /// return a new command
    /// Update the input field
    pub fn add_event(
        &mut self,
        w: &mut W,
        event: TimedEvent,
        app_state: &AppState,
        con: &AppContext,
    ) -> Result<Command, ProgramError> {
        let sel_info = self.states[self.states.len() - 1].sel_info(app_state);
        let mode = self.state().get_mode();
        let panel_state_type = self.state().get_type();
        self.input.on_event(w, event, con, sel_info, app_state, mode, panel_state_type)
    }

    pub fn push_state(&mut self, new_state: Box<dyn PanelState>) {
        self.input.set_content(&new_state.get_starting_input());
        self.states.push(new_state);
    }
    pub fn mut_state(&mut self) -> &mut dyn PanelState {
        self.states.last_mut().unwrap().as_mut()
    }
    pub fn state(&self) -> &dyn PanelState {
        self.states.last().unwrap().as_ref()
    }

    pub fn clear_input(&mut self) {
        self.input.set_content("");
    }
    /// remove the verb invocation from the input but keep
    /// the filter if there's one
    pub fn clear_input_invocation(&mut self, con: &AppContext) {
        let mut command_parts = CommandParts::from(self.input.get_content());
        if command_parts.verb_invocation.is_some() {
            command_parts.verb_invocation = None;
            let new_input = format!("{}", command_parts);
            self.input.set_content(&new_input);
        }
        self.mut_state().set_mode(initial_mode(con));
    }

    pub fn set_input_content(&mut self, content: &str) {
        self.input.set_content(content);
    }

    pub fn get_input_content(&self) -> String {
        self.input.get_content()
    }

    /// change the argument of the verb in the input, if there's one
    pub fn set_input_arg(&mut self, arg: String) {
        let mut command_parts = CommandParts::from(self.input.get_content());
        if let Some(invocation) = &mut command_parts.verb_invocation {
            invocation.args = Some(arg);
            let new_input = format!("{}", command_parts);
            self.input.set_content(&new_input);
        }
    }

    /// return true when the element has been removed
    pub fn remove_state(&mut self) -> bool {
        if self.states.len() > 1 {
            self.states.pop();
            self.input.set_content(&self.state().get_starting_input());
            true
        } else {
            false
        }
    }

    /// render the whole panel (state, status, purpose, input, flags)
    pub fn display(
        &mut self,
        w: &mut W,
        disc: &DisplayContext,
    ) -> Result<(), ProgramError> {
        self.mut_state().display(w, disc)?;
        if disc.active || !WIDE_STATUS {
            self.write_status(w, disc.panel_skin, disc.screen)?;
        }
        let mut input_area = self.areas.input.clone();
        if disc.active {
            self.write_purpose(w, disc.panel_skin, disc.screen, disc.con)?;
            let flags = self.state().get_flags();
            let input_content_len = self.input.get_content().len() as u16;
            let flags_len = flags_display::visible_width(&flags);
            if input_area.width > input_content_len + 1 + flags_len {
                input_area.width -= flags_len + 1;
                disc.screen.goto(w, input_area.left + input_area.width, input_area.top)?;
                flags_display::write(w, &flags, disc.panel_skin)?;
            }
        }
        self.input.display(w, disc.active, self.state().get_mode(), input_area, disc.panel_skin)?;
        Ok(())
    }
Examples found in repository?
src/app/panel.rs (line 218)
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    pub fn display(
        &mut self,
        w: &mut W,
        disc: &DisplayContext,
    ) -> Result<(), ProgramError> {
        self.mut_state().display(w, disc)?;
        if disc.active || !WIDE_STATUS {
            self.write_status(w, disc.panel_skin, disc.screen)?;
        }
        let mut input_area = self.areas.input.clone();
        if disc.active {
            self.write_purpose(w, disc.panel_skin, disc.screen, disc.con)?;
            let flags = self.state().get_flags();
            let input_content_len = self.input.get_content().len() as u16;
            let flags_len = flags_display::visible_width(&flags);
            if input_area.width > input_content_len + 1 + flags_len {
                input_area.width -= flags_len + 1;
                disc.screen.goto(w, input_area.left + input_area.width, input_area.top)?;
                flags_display::write(w, &flags, disc.panel_skin)?;
            }
        }
        self.input.display(w, disc.active, self.state().get_mode(), input_area, disc.panel_skin)?;
        Ok(())
    }

consume the event to

  • maybe change the input
  • build a command then redraw the input field
Examples found in repository?
src/app/panel.rs (line 138)
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    pub fn add_event(
        &mut self,
        w: &mut W,
        event: TimedEvent,
        app_state: &AppState,
        con: &AppContext,
    ) -> Result<Command, ProgramError> {
        let sel_info = self.states[self.states.len() - 1].sel_info(app_state);
        let mode = self.state().get_mode();
        let panel_state_type = self.state().get_type();
        self.input.on_event(w, event, con, sel_info, app_state, mode, panel_state_type)
    }

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