Struct broot::stage::StageState
source · [−]pub struct StageState { /* private fields */ }
Implementations
sourceimpl StageState
impl StageState
pub fn new(
app_state: &AppState,
tree_options: TreeOptions,
con: &AppContext
) -> StageState
pub fn try_scroll(&mut self, cmd: ScrollCommand) -> bool
pub fn fix_scroll(&mut self)
Trait Implementations
sourceimpl PanelState for StageState
impl PanelState for StageState
sourcefn with_new_options(
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
in_new_panel: bool,
con: &AppContext
) -> CmdResult
fn with_new_options(
&mut self,
_screen: Screen,
change_options: &dyn Fn(&mut TreeOptions),
in_new_panel: bool,
con: &AppContext
) -> CmdResult
option changing is unlikely to be done on this state, but we’ll still do it in case a future scenario makes it possible to open a different state from this state
fn get_type(&self) -> PanelStateType
fn selected_path(&self) -> Option<&Path>
fn selection(&self) -> Option<Selection<'_>>
sourcefn clear_pending(&mut self)
fn clear_pending(&mut self)
called on start of on_command
fn do_pending_task(
&mut self,
app_state: &mut AppState,
_screen: Screen,
con: &AppContext,
dam: &mut Dam
) -> Result<(), ProgramError>
fn get_pending_task(&self) -> Option<&'static str>
fn sel_info<'c>(&'c self, app_state: &'c AppState) -> SelInfo<'c>
fn has_at_least_one_selection(&self, app_state: &AppState) -> bool
fn tree_options(&self) -> TreeOptions
fn on_click(
&mut self,
_x: u16,
y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<CmdResult, ProgramError>
fn on_pattern(
&mut self,
pat: InputPattern,
app_state: &AppState,
_con: &AppContext
) -> Result<CmdResult, ProgramError>
fn display(
&mut self,
w: &mut W,
disc: &DisplayContext<'_>
) -> Result<(), ProgramError>
fn refresh(&mut self, _screen: Screen, _con: &AppContext) -> Command
fn set_mode(&mut self, mode: Mode)
fn get_mode(&self) -> Mode
sourcefn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
fn on_internal(
&mut self,
w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
execute the internal with the optional given invocation. Read more
fn on_double_click(
&mut self,
_x: u16,
_y: u16,
_screen: Screen,
_con: &AppContext
) -> Result<CmdResult, ProgramError>
fn on_mode_verb(&mut self, mode: Mode, con: &AppContext) -> CmdResult
sourcefn on_internal_generic(
&mut self,
_w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
_trigger_type: TriggerType,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
fn on_internal_generic(
&mut self,
_w: &mut W,
internal_exec: &InternalExecution,
input_invocation: Option<&VerbInvocation>,
_trigger_type: TriggerType,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
a generic implementation of on_internal which may be called by states when they don’t have a specific behavior to execute Read more
fn stage(
&self,
app_state: &mut AppState,
cc: &CmdContext<'_>,
con: &AppContext
) -> CmdResult
fn unstage(
&self,
app_state: &mut AppState,
cc: &CmdContext<'_>,
_con: &AppContext
) -> CmdResult
fn toggle_stage(
&self,
app_state: &mut AppState,
cc: &CmdContext<'_>,
con: &AppContext
) -> CmdResult
fn execute_verb(
&mut self,
w: &mut W,
verb: &Verb,
invocation: Option<&VerbInvocation>,
trigger_type: TriggerType,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
fn execute_external(
&mut self,
w: &mut W,
verb: &Verb,
external_execution: &ExternalExecution,
invocation: Option<&VerbInvocation>,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
fn execute_sequence(
&mut self,
_w: &mut W,
verb: &Verb,
seq_ex: &SequenceExecution,
invocation: Option<&VerbInvocation>,
app_state: &mut AppState,
_cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
sourcefn on_command(
&mut self,
w: &mut W,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
fn on_command(
&mut self,
w: &mut W,
app_state: &mut AppState,
cc: &CmdContext<'_>
) -> Result<CmdResult, ProgramError>
change the state, does no rendering
sourcefn open_preview(
&mut self,
prefered_mode: Option<PreviewMode>,
close_if_open: bool,
cc: &CmdContext<'_>
) -> CmdResult
fn open_preview(
&mut self,
prefered_mode: Option<PreviewMode>,
close_if_open: bool,
cc: &CmdContext<'_>
) -> CmdResult
return a cmdresult asking for the opening of a preview
sourcefn get_flags(&self) -> Vec<Flag>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
fn get_flags(&self) -> Vec<Flag>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
return the flags to display
fn get_starting_input(&self) -> String
fn set_selected_path(&mut self, _path: PathBuf, _con: &AppContext)
sourcefn no_verb_status(&self, _has_previous_state: bool, _con: &AppContext) -> Status
fn no_verb_status(&self, _has_previous_state: bool, _con: &AppContext) -> Status
return the status which should be used when there’s no verb edited
fn get_status(
&self,
app_state: &AppState,
cc: &CmdContext<'_>,
has_previous_state: bool
) -> Status
fn get_verb_status(
&self,
verb: &Verb,
invocation: &VerbInvocation,
sel_info: SelInfo<'_>,
_cc: &CmdContext<'_>,
app_state: &AppState
) -> Status
Auto Trait Implementations
impl RefUnwindSafe for StageState
impl Send for StageState
impl Sync for StageState
impl Unpin for StageState
impl UnwindSafe for StageState
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more