pub struct TurnState {
pub execution: MaterializedExecutionState,
pub active_turn: Option<MaterializedTurn>,
pub last_turn_outcome: Option<MaterializedTurnOutcome>,
}Expand description
Where a session stands turn by turn, read from the durable projection when no live actor holds the session.
Fields§
§execution: MaterializedExecutionState§active_turn: Option<MaterializedTurn>§last_turn_outcome: Option<MaterializedTurnOutcome>Trait Implementations§
impl Eq for TurnState
impl StructuralPartialEq for TurnState
Auto Trait Implementations§
impl Freeze for TurnState
impl RefUnwindSafe for TurnState
impl Send for TurnState
impl Sync for TurnState
impl Unpin for TurnState
impl UnsafeUnpin for TurnState
impl UnwindSafe for TurnState
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