Expand description
Broccoli is a broad-phase collision detection library. The base data structure is a hybrid between a KD Tree and Sweep and Prune.
Data Structure
Using this crate, the user can create three flavors of the same fundamental data structure. The different characteristics are explored more in depth in the broccoli book
(Rect<N>,&mut T)
Semi-direct(Rect<N>,T)
Direct&mut (Rect<N>,T)
Indirect
Checkout the github examples.
Parallelism
Parallel versions of construction and colliding pair finding functions are provided. They use rayon under the hood which uses work stealing to parallelize divide and conquer style recursive functions.
Floating Point
Broccoli only requires PartialOrd
for its number type. Instead of panicking on comparisons
it doesn’t understand, it will just arbitrary pick a result. So if you use regular float primitive types
and there is even just one NaN
, tree construction and querying will not panic,
but would have unspecified results.
If using floats, it’s the users responsibility to not pass NaN
values into the tree.
There is no static protection against this, though if this is desired you can use
the ordered-float crate. The Ord trait was not
enforced to give users the option to use primitive floats directly which can be easier to
work with.
Protecting Invariants Statically
A lot is done to forbid the user from violating the invariants of the tree once constructed
while still allowing them to mutate parts of each element of the tree. The user can mutably traverse
the tree but the mutable references returns are hidden behind the AabbPin<T>
type that forbids
mutating the aabbs.
Re-exports
pub use axgeom;