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Crate broadsheet

Crate broadsheet 

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§broadsheet

A 2D animation engine for algorithm & data-structure explainer videos, in Rust on macroquad. Newspaper-styled, deterministic, code-driven.

Every render looks like a page from the same broadsheet: off-white paper, ink strokes, one spot color, serif headlines, mono data. The visual identity is defined once in src/style.rs.

§Run the examples

cargo run --example features_demo    # live preview window
cargo run --example lsm_tree

Live transport controls (for lining narration up with beats):

keyaction
Spacepause / play
step one frame
, .jump ±1 s
19jump to section markers
F / Ctrl+Cmd+Ftoggle fullscreen (fit-to-screen, letterboxed)
Rrestart
drag bottom barscrub

The HUD shows exact t and frame number; it is never present in recordings.

§Record a video

cargo run --example features_demo -- --record out/showcase --fps 60

Renders at a fixed timestep (t = frame / fps, wall clock ignored → output is deterministic), then pipes raw RGBA frames straight into ffmpeg when it is installed:

out/showcase/out.mp4

If ffmpeg is missing, or if you pass --png, it writes out/showcase/frame_00000.png … and prints the exact stitch command. Recording supersamples at --scale 1.5 by default, so the 1280×720 logical canvas comes out as true 1920×1080 with fonts rasterized at full resolution (pass --scale 2 for 1440p). Everything is drawn with 4× MSAA.

Tip: --fps 2 sparsely samples the whole movie in a few dozen frames — a fast visual proof-read of a full video. --frames N caps the frame count. Useful export flags: --still S writes one PNG at timestamp S, --from S --to S records a range, --alpha writes transparent PNG frames, --gif pipes a recording to out.gif, and --grain applies the newsprint grain/vignette pass.

§Writing a movie

use broadsheet::prelude::*;

fn main() {
    let mut m = Movie::new("Skip Lists", 1280, 720);

    // 1. declare the cast (state at t = 0)
    m.scene()
        .circle("A", v(300., 400.), 40.).label("A")
        .circle("B", v(900., 400.), 40.).label("B").hidden()
        .arrow("e", v(340., 400.), v(340., 400.)).hidden()
        .text("cap", v(640., 620.), "").size(22.).color(FADED).hidden();

    // 2. script the beats (cursor advances with each play)
    m.play(act().set_text("cap", "two nodes, one pointer"));
    m.play(act().fade_in("B").dur(0.4));
    m.play(par![                       // simultaneous
        act().fade_in("e").dur(0.15),
        act().grow_to("e", v(860., 400.)).dur(0.5).ease(InOutCubic),
    ]);
    m.play(seq![                       // sequential
        act().highlight("B", ACCENT),
        act().pulse("B"),
        wait(0.5),                     // narration beat
    ]);
    m.section("Level 2");              // newspaper section card + jump marker
    m.play(act().move_to("A", v(300., 250.)).dur(0.6).ease(OutBack));

    broadsheet::run(m);
}

Verbs: move_to move_by fade_in fade_out color_to highlight (auto-reverts) scale_to pulse shake grow_to/retarget (line & arrow endpoints — draws edges, rewires pointers) set_text (crossfade). Tune any act with .dur(secs) and .ease(...).

Scene niceties: .label("A") puts a mono label riding on a shape (addressable as "A.label"); .follow(id, offset) pins any entity to another; .wrap(px) word-wraps long text (captions) into centred lines; .hidden() starts invisible for a later fade_in; m.wait(s) leaves silence; m.at(t, clip) places a clip at an absolute timestamp; m.now() tells you the cursor time for narration notes; m.mark("name") exports a beat marker to markers.json during recording; .sticky() keeps an entity in screen coordinates during camera pan/zoom for HUD-style overlays.

Palette: INK, PAPER, ACCENT (newsprint red), BLUE, FADED, PAPER_SHADE.

§Extending it

See ARCHITECTURE.md — module map, the statelessness invariant, and step-by-step recipes for adding a primitive or a verb (the two extension points most movies eventually need).

§Crate API

broadsheet is organized around a small, scriptable pipeline:

  1. Build a movie::Movie with a base scene.
  2. Declare visual entities with scene::SceneBuilder.
  3. Add animation clips with animate::act, seq!, par!, and stagger!.
  4. Hand the movie to run for live preview or deterministic recording.

The easiest entry point is prelude, which re-exports the types and helpers used by movie scripts.

§Minimal Example

use broadsheet::prelude::*;

fn main() {
    let mut m = Movie::new("Hello", 1280, 720);
    m.scene()
        .circle("A", v(300., 400.), 40.).label("A")
        .circle("B", v(900., 400.), 40.).label("B");
    m.play(seq![
        act().move_to("A", v(900., 500.)).dur(0.6).ease(InOutCubic),
        act().highlight("B", ACCENT),
        wait(0.5),
    ]);
    broadsheet::run(m);
}

§Core Concepts

  • movie::Movie stores the base scene, timeline clips, section jumps, and beat marks.
  • scene owns entity declaration: circles, rectangles, lines, arrows, text, cells, code blocks, labels, tags, and follow relationships.
  • animate provides the fluent verb DSL: move, fade, highlight, pulse, trace, type, retarget, and camera moves.
  • timeline resolves clips into absolute tracks. Its evaluation is a pure function of time, so pause, scrub, frame stepping, and offline recording are deterministic.
  • render turns a scene snapshot into macroquad draw calls with the built-in broadsheet style from style.
  • layout contains small coordinate helpers for rows, grids, trees, and rings.

§Recording

Run live with cargo run --example NAME, or record with:

cargo run --example NAME -- --record out/name --fps 60

Useful recording flags include --still S, --from S --to S, --alpha, --gif, --png, --grain, --scale F, and --frames N.

Modules§

animate
The animation DSL: verbs, seq!/par!, and beats.
easing
Easing curves. To add one: new variant + match arm in Easing::apply.
layout
Position helpers: compute Vec2s, feed them to the scene builder. Pure functions — no engine state involved.
movie
The Movie: top-level container tying a scene to a timeline, with a cursor-based sequencing model.
player
The runtime: live preview window with transport controls, or offline recording, both driving the same pure Timeline::apply(base, t).
prelude
Everything a movie script needs: use broadsheet::prelude::*;
primitives
Drawable primitives. One entity type; its look is data (Shape). New primitive = new Shape variant + match arm in render::draw_entity.
record
Deterministic offline output. Frame f is rendered at t = f / fps, wall clock ignored, so output is bit-identical across runs.
render
The macroquad draw pass: scene → pixels, plus the newspaper page chrome.
scene
The Scene: an id-addressed store of entities, plus the chainable SceneBuilder used to declare the time-zero state of a movie.
style
The house visual style: newsprint / editorial.
timeline
Keyframe timeline: tracks, clips, and stateless evaluation.

Macros§

par
Run clips at the same time (duration = longest member).
seq
Run clips one after another. Accepts anything Into<Clip> (acts, wait(s), nested seq!/par!).
stagger
Cascade: each clip starts delay after the previous. stagger![0.05; a, b, c].

Functions§

run
Open a window and run the movie (live preview, or --record offline).
v
Shorthand position constructor: v(100., 200.).