AstSnippet

Struct AstSnippet 

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pub struct AstSnippet<'ast> {
    pub builder: AstBuilder<'ast>,
}

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§builder: AstBuilder<'ast>

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impl<'ast> AstSnippet<'ast>

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pub fn new(alloc: &'ast Allocator) -> Self

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pub fn alloc(&self) -> &'ast Allocator

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pub fn atom(&self, value: &str) -> Atom<'ast>

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pub fn id(&self, name: &'_ str, span: Span) -> BindingIdentifier<'ast>

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pub fn alloc_id_ref( &self, name: &'_ str, span: Span, ) -> Box<'ast, IdentifierReference<'ast>>

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pub fn id_name(&self, name: &'_ str, span: Span) -> IdentifierName<'ast>

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pub fn id_ref_expr(&self, name: &'_ str, span: Span) -> Expression<'ast>

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pub fn member_expr_or_ident_ref( &self, object: Expression<'ast>, names: &[CompactStr], span: Span, ) -> Expression<'ast>

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pub fn member_expr_with_void_zero_object( &self, names: &[CompactStr], span: Span, ) -> Expression<'ast>

The props of foo_exports.value.a is ["value", "a"], here convert it to (void 0).a

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pub fn literal_prop_access_member_expr( &self, object: &'_ str, property: &'_ str, ) -> MemberExpression<'ast>

[object].[property]

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pub fn literal_prop_access_member_expr_expr( &self, object: &'_ str, property: &'_ str, ) -> Expression<'ast>

[object].[property]

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pub fn call_expr_expr(&self, name: &'_ str) -> Expression<'ast>

name()

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pub fn call_expr_with_arg_expr( &self, name: Expression<'ast>, arg: Expression<'ast>, pure: bool, ) -> Expression<'ast>

name(arg)

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pub fn call_expr_with_arg_expr_expr( &self, name: &'_ str, arg: Expression<'ast>, ) -> Expression<'ast>

name(arg)

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pub fn call_expr_with_2arg_expr( &self, name: Expression<'ast>, arg1: Expression<'ast>, arg2: Expression<'ast>, ) -> Expression<'ast>

name(arg1, arg2)

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pub fn alloc_call_expr_with_2arg_expr_expr( &self, name: &'_ str, arg1: Expression<'ast>, arg2: Expression<'ast>, ) -> Expression<'ast>

name(arg1, arg2)

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pub fn call_expr_with_2arg_expr_expr( &self, name: Expression<'ast>, arg1: Expression<'ast>, arg2: Expression<'ast>, ) -> Expression<'ast>

name(arg1, arg2)

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pub fn call_expr_stmt(&self, name: &'_ str) -> Statement<'ast>

name()

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pub fn var_decl_stmt( &self, name: &'_ str, init: Expression<'ast>, ) -> Statement<'ast>

var [name] = [init]

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pub fn commonjs_wrapper_stmt( &self, binding_name: &'_ str, commonjs_expr: Expression<'ast>, statements: Vec<'ast, Statement<'ast>>, ast_usage: EcmaModuleAstUsage, profiler_names: bool, stable_id: &str, ) -> Statement<'ast>

 var require_foo = __commonJS(((exports, module) => {
   ...
 }));
 or
 __commonJSMin when `options.profiler_names` is false
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pub fn esm_wrapper_stmt( &self, binding_name: &'_ str, esm_fn_expr: Expression<'ast>, statements: Vec<'ast, Statement<'ast>>, profiler_names: bool, use_pife: bool, stable_id: &str, is_async: bool, ) -> Statement<'ast>

var init_foo = __esm((() => { ... }));
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pub fn seq2_in_paren_expr( &self, a: Expression<'ast>, b: Expression<'ast>, ) -> Expression<'ast>

(a, b)
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pub fn number_expr(&self, value: f64, raw: &'ast str) -> Expression<'ast>

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pub fn simple_id_assignment_target( &self, id: &'_ str, span: Span, ) -> AssignmentTarget<'ast>

 id = ...
 ̄ ̄ AssignmentTarget
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pub fn only_return_arrow_expr(&self, expr: Expression<'ast>) -> Expression<'ast>

() => xx
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pub fn void_zero(&self) -> Expression<'ast>

undefined is acting like identifier, it might be shadowed by user code.

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pub fn alloc_string_literal( &self, value: &'_ str, span: Span, ) -> Box<'ast, StringLiteral<'ast>>

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pub fn string_literal_expr( &self, value: &'_ str, span: Span, ) -> Expression<'ast>

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pub fn import_star_stmt( &self, source: &'_ str, as_name: &'_ str, ) -> Statement<'ast>

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pub fn variable_declarator_require_call_stmt( &self, assignee: &str, init: Expression<'ast>, span: Span, ) -> Statement<'ast>

var [assignee] = require([source]);

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pub fn promise_resolve_then_call_expr( &self, expr: Expression<'ast>, ) -> Expression<'ast>

Promise.resolve().then(() => expr))

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pub fn callee_then_call_expr( &self, call_expr: Expression<'ast>, return_expr: Expression<'ast>, ) -> Expression<'ast>

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pub fn object_property_kind_object_property( &self, key: &'_ str, expr: Expression<'ast>, computed: bool, ) -> ObjectPropertyKind<'ast>

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pub fn to_esm_call_with_interop( &self, to_esm_fn_name: &'_ str, call_expr: Expression<'ast>, interop: Option<Interop>, ) -> Expression<'ast>

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pub fn wrap_with_to_esm( &self, to_esm_fn_expr: Expression<'ast>, expr: Expression<'ast>, node_mode: bool, ) -> Expression<'ast>

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pub fn export_default_expr_stmt( &self, expr: Expression<'ast>, ) -> Statement<'ast>

convert Expression to export default ${Expression}

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pub fn module_exports_expr_stmt( &self, expr: Expression<'ast>, ) -> Statement<'ast>

convert Expression to module.exports = ${Expression}

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pub fn expr_without_parentheses( &self, expr: Expression<'ast>, ) -> Expression<'ast>

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pub fn statement_module_declaration_export_named_declaration<T: AsRef<str>>( &self, declaration: Option<Declaration<'ast>>, specifiers: &[(T, T, bool)], ) -> Statement<'ast>

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pub fn keep_name_call_expr( &self, original_name: &'_ str, target: Expression<'ast>, callee: Expression<'ast>, pure: bool, ) -> Expression<'ast>

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pub fn static_block_keep_name_helper( &self, name: &'_ str, callee: Expression<'ast>, ) -> ClassElement<'ast>

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pub fn simple_call_expr(&self, callee: Expression<'ast>) -> CallExpression<'ast>

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pub fn alloc_simple_call_expr( &self, callee: Expression<'ast>, ) -> Box<'ast, CallExpression<'ast>>

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pub fn object_freeze_dynamic_import_polyfill(&self) -> Expression<'ast>

Auto Trait Implementations§

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impl<'ast> Freeze for AstSnippet<'ast>

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impl<'ast> !RefUnwindSafe for AstSnippet<'ast>

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impl<'ast> !Send for AstSnippet<'ast>

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impl<'ast> !Sync for AstSnippet<'ast>

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impl<'ast> Unpin for AstSnippet<'ast>

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impl<'ast> !UnwindSafe for AstSnippet<'ast>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<'a, T> FromIn<'a, T> for T

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fn from_in(t: T, _: &'a Allocator) -> T

Converts to this type from the input type within the given allocator.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<'a, T, U> IntoIn<'a, U> for T
where U: FromIn<'a, T>,

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fn into_in(self, allocator: &'a Allocator) -> U

Converts this type into the (usually inferred) input type within the given allocator.
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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<T> Paint for T
where T: ?Sized,

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fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

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Set foreground color to white using fg():

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Returns self with the fg() set to [Color :: Primary].

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Returns self with the fg() set to [Color :: Fixed].

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Returns self with the fg() set to [Color :: Rgb].

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Returns self with the fg() set to [Color :: Black].

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Returns self with the fg() set to [Color :: Red].

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Returns self with the fg() set to [Color :: Green].

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Returns self with the fg() set to [Color :: Yellow].

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Returns self with the fg() set to [Color :: Blue].

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Returns self with the fg() set to [Color :: Magenta].

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Returns self with the fg() set to [Color :: Cyan].

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Returns self with the fg() set to [Color :: White].

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Returns self with the fg() set to [Color :: BrightBlack].

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Returns self with the fg() set to [Color :: BrightRed].

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Returns self with the fg() set to [Color :: BrightGreen].

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Returns self with the fg() set to [Color :: BrightYellow].

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Returns self with the fg() set to [Color :: BrightBlue].

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Returns self with the fg() set to [Color :: BrightMagenta].

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Returns self with the fg() set to [Color :: BrightCyan].

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Returns self with the fg() set to [Color :: BrightWhite].

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Returns self with the bg() set to [Color :: Primary].

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Returns self with the bg() set to [Color :: Black].

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Returns self with the bg() set to [Color :: Red].

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Returns self with the bg() set to [Color :: Green].

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Returns self with the bg() set to [Color :: Yellow].

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Returns self with the bg() set to [Color :: Blue].

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Returns self with the bg() set to [Color :: Magenta].

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Returns self with the bg() set to [Color :: Cyan].

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Returns self with the bg() set to [Color :: White].

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Returns self with the bg() set to [Color :: BrightRed].

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Returns self with the bg() set to [Color :: BrightGreen].

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Returns self with the bg() set to [Color :: BrightYellow].

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Returns self with the bg() set to [Color :: BrightBlue].

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Returns self with the bg() set to [Color :: BrightMagenta].

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Returns self with the bg() set to [Color :: BrightCyan].

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Returns self with the bg() set to [Color :: BrightWhite].

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Returns self with the attr() set to [Attribute :: Dim].

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Returns self with the attr() set to [Attribute :: Italic].

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Returns self with the attr() set to [Attribute :: Underline].

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👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

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Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

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type Output = T

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