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DebugSnapshot

Struct DebugSnapshot 

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pub struct DebugSnapshot {
    pub status: &'static str,
    pub current_location: Option<String>,
    pub turn_index: u32,
    pub globals: Vec<DebugGlobal>,
    pub call_stack: Vec<DebugFrame>,
    pub visit_counts: Vec<DebugVisit>,
    pub pending_choices: Vec<DebugChoice>,
    pub rng: DebugRng,
}
Expand description

A structured, read-only snapshot of the runtime’s current state.

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§status: &'static str

Execution status: active / waiting_for_choice / done / ended.

§current_location: Option<String>

Nearest named knot/stitch the cursor is currently in, if resolvable.

§turn_index: u32

Current turn index.

§globals: Vec<DebugGlobal>

Global variables and their current values (display strings).

§call_stack: Vec<DebugFrame>

Active call frames, innermost (current) first.

§visit_counts: Vec<DebugVisit>

Per-knot/stitch visit counts, sorted by path.

§pending_choices: Vec<DebugChoice>

Choices currently offered to the player.

§rng: DebugRng

Story RNG state.

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