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Story

Struct Story 

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pub struct Story<R: StoryRng = FastRng> { /* private fields */ }
Expand description

Per-instance mutable state for executing stories.

Created from a Program via Story::new. Holds all mutable state (stacks, globals, output buffer) while the immutable program data lives in Program.

Generic over R: StoryRng — defaults to FastRng. Use DotNetRng for .NET-compatible deterministic output.

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impl<R: StoryRng> Story<R>

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pub fn save_state(&self) -> SaveState

Capture the default flow’s game state as a durable, name-keyed SaveState. Does not capture execution position. Thin delegating wrapper over the free save_state function — see the module docs.

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pub fn load_state(&mut self, save: &SaveState) -> LoadReport

Reconcile a SaveState into the default flow’s context. Thin delegating wrapper over the free load_state function — see the module docs.

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impl<R: StoryRng> Story<R>

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pub fn new(program: Arc<Program>, line_tables: Vec<Vec<LineEntry>>) -> Self

Create a new story instance from a linked program and its line tables.

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pub fn set_visibility_enforcement(&mut self, enforce: bool)

Enable or disable host visibility enforcement (M-2b, docs/modules-spec.md §4 boundary rule 3). Enforcement is on by default: host semantic access (variable get/set, entry lookup, function eval) to a #@private definition returns RuntimeError::PrivateAccess (or None/false for the infallible get/set). Dev tooling — editors, debug hosts, the play-from-here affordance — calls this with false to start flows at private knots and inspect private state. This is a host capability, not a language switch; the compiled program is identical either way. Persistence (save/load/journal/replay) ignores this flag entirely.

Propagates to every FlowInstance this Story currently owns (default, every named flow, every shared flow) — each carries its own copy of the flag (so bevy-brink/crate::Speculation can enforce it when driving a FlowInstance directly, without a Story), and Story keeps them synced so a Story-mediated dev override never diverges from the flows it delegates to. Flows spawned after this call (spawn_flow/ spawn_flow_shared) inherit the Story’s current setting at spawn time.

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pub fn visibility_enforced(&self) -> bool

Whether host visibility enforcement is currently on (default true).

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pub fn set_exec_mode(&mut self, mode: ExecMode)

Set the dev/prod execution mode (NS-A4, ExecMode — see its docs for the §4b ordering doctrine). Dev (the default) faults on a float NaN comparand in an ordering context; Prod keeps moving with the pinned non-fabricating total order. The knob’s home is project config (brink.toml profile) with this host-API override (ruled 2026-07-19); the mode is never embedded in .inkb and never persisted in saves or snapshots.

Propagates to every FlowInstance this Story currently owns (default, named, shared) — the same sync discipline as set_visibility_enforcement. Flows spawned after this call inherit the Story’s current setting at spawn time.

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pub fn exec_mode(&self) -> ExecMode

The current dev/prod execution mode (default ExecMode::Dev).

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pub fn set_plural_resolver(&mut self, resolver: Box<dyn PluralResolver>)

Set the plural resolver for Select resolution in localized lines.

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pub fn set_line_tables(&mut self, tables: Vec<Vec<LineEntry>>)

Replace the active line tables (e.g. for locale swapping).

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pub fn line_tables(&self) -> &[Vec<LineEntry>]

Read-only access to the current line tables.

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pub fn transcript(&self) -> &[OutputPart]

The full append-only transcript of all output parts produced so far.

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pub fn transcript_len(&self) -> usize

Number of parts in the transcript.

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pub fn reset_cursor(&mut self)

Reset the transcript read cursor to the beginning (for re-rendering).

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pub fn resolve_transcript_slice( &self, range: Range<usize>, ) -> Vec<(String, Vec<String>)>

Resolve a slice of the transcript against the current line tables. Returns (text, tags) tuples — one per line in the resolved output.

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pub fn pending_choices(&self) -> Vec<Choice>

Re-resolve all pending choices against the current line tables. Returns the same choices that would appear in Step::Choices, but freshly resolved (useful after locale switch).

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pub fn resolve_fragment(&self, idx: u32) -> String

Resolve a fragment against the current line tables.

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pub fn choice_fragment_idx(&self, choice_index: usize) -> Option<u32>

Get the fragment index for a pending choice’s display text, if any.

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pub fn fragments(&self) -> &Fragments

Read-only access to the fragment store (for transcript serialization).

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pub fn program(&self) -> &Program

Read-only access to the program.

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pub fn variable(&self, name: &str) -> Option<&Value>

Read a global variable’s current value by name. None if no global with that name is declared. Reads the default flow’s context.

Returns None for a #@private variable while visibility enforcement is on (M-2b) — the host is outside every module, so a private name is not host-visible. Dev tooling opts out via set_visibility_enforcement.

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pub fn set_variable(&mut self, name: &str, value: Value) -> bool

Set a global variable by name, returning false (no-op) if no global with that name is declared. Ink globals are dynamically typed, so the host is responsible for passing a sensibly-typed value.

Returns false (no write) for a #@private variable while visibility enforcement is on (M-2b). Dev tooling opts out via set_visibility_enforcement.

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pub fn set_rng_seed(&mut self, seed: i32)

Set the RNG seed for the default flow’s context. Seeding makes RANDOM/shuffle output reproducible — set it before running (or after a reset) so two runs of the same story on different machines match.

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pub fn advance_with( &mut self, handler: &dyn ExternalFnHandler, ) -> Result<StepOutcome, RuntimeError>

Advance the default flow by one step with a custom handler, surfacing a deferred external as StepOutcome::AwaitingExternal rather than erroring (unlike continue_single_with).

On AwaitingExternal, resolve the pending call (resolve_external, or invoke_fallback) and call advance_with again to resume. Inspect the pending call via pending_external_name / pending_external_args.

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pub fn pending_external_name(&self) -> Option<&str>

Name of the external the default flow is paused on, if any.

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pub fn pending_external_args(&self) -> &[Value]

Arguments of the external the default flow is paused on.

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pub fn call_function( &mut self, name: &str, args: &[Value], handler: &dyn ExternalFnHandler, ) -> Result<Value, RuntimeError>

Evaluate an ink function by name from engine code, returning its value.

Runs out-of-band on the default flow: output is isolated (the visible story is untouched), and the call completes synchronously. Externals the function calls are resolved inline by handler; an external the handler defers (ExternalResult::Pending) can’t be resolved in a synchronous call and yields RuntimeError::AsyncExternalInCall (the paused eval is cleaned up first).

§Errors

RuntimeError::FunctionNotFound for an unknown name; RuntimeError::AsyncExternalInCall if a called external defers; plus any runtime error raised during evaluation.

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pub fn speculate(&self) -> Speculation<R>

Fork a Speculation — a sandboxed, side-effect-proof speculative run — from the default flow’s current state.

The speculation owns an independent snapshot: driving it (via its own advance/choose/go_to_path/eval_function verbs) never mutates this Story. Dropping it discards everything it did. See crate::Speculation for the full picture, and crate::Speculation::fork_from for forking a non-default flow (e.g. a named flow spawned via spawn_flow).

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pub fn into_snapshot(self) -> (StorySnapshot<R>, Vec<Vec<LineEntry>>)

Detach story state from the program, consuming the story.

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pub fn from_snapshot( program: Arc<Program>, snapshot: StorySnapshot<R>, line_tables: Vec<Vec<LineEntry>>, ) -> Self

Reattach a snapshot to a program with line tables.

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pub fn continue_single(&mut self) -> Result<Step, RuntimeError>

Execute until one line of content (up to newline), or until a yield point (choices/end) if no newline occurs first.

The returned Step variant tells you what to do next:

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pub fn continue_single_observed( &mut self, observer: &mut dyn WriteObserver, ) -> Result<Step, RuntimeError>

Like continue_single but with a WriteObserver that receives notifications for every state mutation.

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pub fn continue_single_with( &mut self, handler: &dyn ExternalFnHandler, ) -> Result<Step, RuntimeError>

Like continue_single but with a custom external function handler.

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pub fn continue_maximally(&mut self) -> Result<Vec<Step>, RuntimeError>

Execute until the next yield point, collecting all lines.

Returns a Vec<Step> where the last element is always Step::Choices or Step::End, and all preceding elements are Step::Line.

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pub fn continue_maximally_with( &mut self, handler: &dyn ExternalFnHandler, ) -> Result<Vec<Step>, RuntimeError>

Like continue_maximally but with a custom external function handler.

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pub fn continue_maximally_observed( &mut self, observer: &mut dyn WriteObserver, ) -> Result<Vec<Step>, RuntimeError>

Execute until the next yield point with a WriteObserver that receives notifications for every state mutation.

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pub fn choose(&mut self, index: usize) -> Result<(), RuntimeError>

Select a choice by index, then resume with continue_single or continue_maximally.

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pub fn choose_path_string(&mut self, path: &str) -> Result<(), RuntimeError>

Move the default flow’s play head to a named knot/stitch path — ink’s ChoosePathString equivalent. The current flow is force-completed (callstack reset, pending choices cleared), the jump counts as a visit to the target exactly like a -> path divert, and subsequent continue_single / continue_maximally calls run from there. See FlowInstance::choose_path_string for full semantics.

§Errors

UnknownPath for an unknown path; JumpWhileAwaitingExternal if the flow is parked on an unresolved external call; AlreadyEvaluatingFunction if an engine→ink function evaluation is in progress.

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pub fn choose_path_string_with_args( &mut self, path: &str, args: &[Value], ) -> Result<(), RuntimeError>

Move the default flow’s play head to a parameterized knot/stitch, binding its declared parameters from args — ink’s ChoosePathString with arguments. Otherwise identical to choose_path_string. See FlowInstance::choose_path_string_with_args for full semantics.

§Errors

As choose_path_string, plus ArgCountMismatch when args.len() doesn’t match the target’s declared parameter count.

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pub fn stats(&self) -> &Stats

Read-only access to the default flow’s VM statistics.

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pub fn take_runtime_warnings(&mut self) -> Vec<RuntimeWarning>

Take every non-fatal crate::RuntimeWarning the default flow has raised since the last drain (issue #3354) — the channel an uninitialized-~ temp read reports through, matching the C# reference’s own RUNTIME WARNING line.

Default flow only, mirroring Story::stats: a named or shared flow is drained through its own FlowInstance::take_runtime_warnings.

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pub fn has_pending_external(&self) -> bool

Returns true if the default flow has a pending external call (an External frame on top of the call stack).

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pub fn resolve_external(&mut self, value: Value)

Resolve a pending external call on the default flow by providing the return value. For fire-and-forget calls, pass Value::Null.

After resolving, call continue_maximally to continue execution.

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pub fn resolve_external_flow( &mut self, name: &str, value: Value, ) -> Result<(), RuntimeError>

resolve_external for a named flow — isolated or shared, the same unified namespace destroy_flow treats (#3224: the debug seam can park any flow on DebugStopReason::AwaitingExternal, so any flow needs the out-of-band resolution counterpart).

§Errors

RuntimeError::UnknownFlow if name names no live flow.

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pub fn invoke_fallback(&mut self) -> Result<(), RuntimeError>

Resolve a pending external call on the default flow by invoking the ink-defined fallback body. The fallback is a function call whose output becomes the return value.

After invoking, call continue_maximally to continue execution.

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pub fn spawn_flow( &mut self, name: &str, entry_point: DefinitionId, ) -> Result<(), RuntimeError>

Spawn a new flow instance starting at the given entry point.

entry_point is the DefinitionId of the target container (e.g., a knot). Each flow instance gets its own globals, visit counts, and execution state.

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pub fn continue_flow_maximally( &mut self, name: &str, ) -> Result<Vec<Step>, RuntimeError>

Run a named flow instance until the next yield point.

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pub fn continue_flow_maximally_with( &mut self, name: &str, handler: &dyn ExternalFnHandler, ) -> Result<Vec<Step>, RuntimeError>

Run a named flow instance with an external function handler.

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pub fn choose_flow( &mut self, name: &str, index: usize, ) -> Result<(), RuntimeError>

Select a choice in a named flow.

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pub fn destroy_flow(&mut self, name: &str) -> Result<(), RuntimeError>

Destroy a named flow instance — isolated or shared (#200).

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pub fn flow_names(&self) -> Vec<&str>

List active flow names (isolated + shared), sorted for determinism.

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pub fn wake_check(&mut self) -> Vec<String>

Re-evaluate the wake conditions of parked flows and return the ids of the flows that woke, sorted for determinism (docs/flow-suspension-spec.md §10.2). Waking never auto-continues: the host drives a woken flow via Story::continue_flow_single when it wants output.

Returns an empty list until parks exist (FS-3r). No flow can be parked in today’s runtime — the E052 lowering fence keeps await from producing bytecode (Step::Suspended is unreachable), so there are no conditions to re-evaluate. The method ships now (FS-3w) so hosts wire the wake loop against a stable shape; FS-3r fills in real condition evaluation + dirty-tracking without changing this signature. Dirty-tracking is not built here — this is the free stub.

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pub fn spawn_flow_shared( &mut self, name: &str, container_idx: Option<u32>, ) -> Result<(), RuntimeError>

Spawn a shared-context flow at container_idx (or the root if None).

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pub fn continue_flow_single(&mut self, name: &str) -> Result<Step, RuntimeError>

Advance a shared flow one line (against the shared context).

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pub fn continue_flow_single_with( &mut self, name: &str, handler: &dyn ExternalFnHandler, ) -> Result<Step, RuntimeError>

Advance a shared flow one line with an external-function handler.

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pub fn continue_flow_maximally_shared( &mut self, name: &str, ) -> Result<Vec<Step>, RuntimeError>

Run a shared flow to its next terminal line (against the shared context) — the shared-flow analogue of Self::continue_flow_maximally (which drives an isolated flow instead). Bounded by FlowInstance::LINE_LIMIT via drive_to_terminal: an infinite-emitting flow errors with RuntimeError::LineLimitExceeded rather than growing the returned Vec without bound (guard against unbounded growth).

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pub fn continue_flow_maximally_shared_with( &mut self, name: &str, handler: &dyn ExternalFnHandler, ) -> Result<Vec<Step>, RuntimeError>

Run a shared flow to its next terminal line with an external-function handler. See Self::continue_flow_maximally_shared.

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pub fn choose_flow_shared( &mut self, name: &str, index: usize, ) -> Result<(), RuntimeError>

Select a choice in a shared flow (against the shared context).

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pub fn debug_snapshot(&self) -> DebugSnapshot

A structured, name-resolved snapshot of the current runtime state for the studio State View: status, current location, globals, call stack, visit counts, pending choices, and rng. Read-only; built on demand and not on any hot path. See DebugSnapshot.

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pub fn debug_temp(&self, frame_idx: usize, slot: u16) -> Option<&Value>

Read one temp slot in a call frame of the default flow (W16/#3309 value editing — the type-check source for an edit). frame_idx addresses the SNAPSHOT’s call_stack ordering — innermost (current) frame first, matching DebugFrame — not the raw stack order. None when the frame or slot doesn’t exist.

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pub fn debug_set_temp( &mut self, frame_idx: usize, slot: u16, value: Value, ) -> bool

Set one temp slot in a call frame of the default flow — the set-temp-in-frame debug seam (W16/#3309, RULED: live value editing, paused-only at the studio layer; the runtime itself only requires the frame to exist). Same innermost-first frame_idx addressing as Self::debug_temp. Returns whether the write landed. The slot must already exist (DeclareTemp ran) — editing never allocates.

Type discipline is the CALLER’s job (the wasm boundary parses the author’s input against the slot’s current type); this seam writes whatever it is given, like the VM’s own SetTemp.

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pub fn debug_snapshot_flow( &self, name: &str, ) -> Result<DebugSnapshot, RuntimeError>

A debug snapshot of a named shared flow (#200), built against the shared default_context — so its globals / visit counts match the default flow’s, while its call stack + temps are the flow’s own. Falls back to a named isolated flow’s own context if name is one of those instead.

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pub fn debug_state(&self) -> String

Dump the current execution state for debugging.

Returns a human-readable summary of the call stack, current position, value stack, output buffer, globals, and pending choices.

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pub fn did_safe_exit(&self) -> bool

Returns whether the last execution cycle of the default flow ended with a safe exit (explicit -> DONE opcode). If false after a Done line, the story ran out of content — the next continue_single call will return RuntimeError::RanOutOfContent instead of more text. See FlowInstance::did_safe_exit for the full contract.

This reads only self.default — for a named flow (spawned via spawn_flow or one of the isolated instances), use did_safe_exit_flow instead. Calling this after continue_flow* on a named flow silently returns the default flow’s stale value.

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pub fn current_path(&self) -> Option<String>

The knot or knot.stitch the default flow is executing in, as the author names it — ink’s state.currentPathString, without the weave indices. None before the first line, after the story ends, or when the position is in no named container. A host that folds lines into speaker runs uses a change here as a scene boundary (#3389 follow-up, ruled 2026-09-02): a divert to another knot ends the run no dialect rule could see.

A query, not a per-line field — and, as in ink, it reports where the story IS: after a delivered line the VM already sits at the start of the next content, so the value is the coming line’s location. To know where a line comes from, read this BEFORE the continue that delivers it (the first line of a run from the root reads None). For a named flow use current_path_flow.

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pub fn current_path_flow( &self, name: &str, ) -> Result<Option<String>, RuntimeError>

Like current_path, but for a named flow.

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pub fn did_safe_exit_flow(&self, name: &str) -> Result<bool, RuntimeError>

Like did_safe_exit, but for a named flow (shared or isolated) rather than the default flow. Mirrors debug_snapshot_flow’s lookup shape: checks shared_instances first, then falls back to the isolated instances.

§Errors

UnknownFlow if no flow named name exists (shared or isolated).

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pub fn did_unsafe_yield(&self) -> bool

Returns whether the last execution cycle passed through an empty choice set (a Yield opcode with no pending choices).

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pub fn step_once( &mut self, ) -> Result<Option<(String, u32, usize)>, RuntimeError>

Execute a single VM step and return a debug trace of what happened.

Returns (opcode_description, container_idx, offset_before) or None if the step didn’t decode an opcode (frame exhaustion, thread completion, etc).

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pub fn debug_drain_buffered_lines(&mut self) -> Vec<DrainedLine>

Drain every COMPLETED-but-undelivered line from the default flow’s output buffer — the exact cursor continue_single delivers from (advance_with_limit step 1’s take_first_line). The wasm debug verbs call this before AND after stepping so the two drive roads share ONE delivery stream (W5/#3298): the production line-buffered path runs ahead of what it has handed out, so a line it already completed must surface in the debug outcome exactly once — and, because this consumes the same cursor, never again on a later journaled continue. Suppressed segments are skipped exactly as the production take does; partial (uncompleted) content stays buffered untouched.

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pub fn debug_position(&self) -> Option<DebugPosition>

The default flow’s current execution position, or None when the innermost frame has an empty container stack — mirrors debug_snapshot’s position field without building the rest of the snapshot.

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pub fn debug_position_flow( &self, flow: Option<&str>, ) -> Result<Option<DebugPosition>, RuntimeError>

debug_position for any flow (#3223): None targets the default flow, Some(name) a named flow — isolated or shared, the same unified namespace destroy_flow/flow_names treat. Ok(None) is a real “no position” on a real flow, distinct from the unknown-name error.

§Errors

RuntimeError::UnknownFlow if flow names no live flow.

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pub fn debug_call_stack_depth(&self) -> usize

The default flow’s current thread’s call-stack depth — the raw count debug_step’s step-over/out logic is derived from (docs/debugger-spec.md §4).

Also available under testing, where it is what a bounded-growth regression test reads to assert the call stack does not grow with the turn count (issue #3561).

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pub fn debug_call_stack_depth_flow( &self, flow: Option<&str>, ) -> Result<usize, RuntimeError>

debug_call_stack_depth for any flow (#3223) — flow selection as in debug_position_flow.

§Errors

RuntimeError::UnknownFlow if flow names no live flow.

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pub fn debug_run( &mut self, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

Run the default flow forward one VM instruction at a time until an enabled breakpoint in breakpoints is reached — checked before the matching instruction executes, so execution halts BEFORE it runs, not after — or the flow reaches a stopping VM outcome (a choice point or a terminal -> DONE/-> END).

The breakpoint check is skipped on this call’s very first iteration, before any vm::step has run — otherwise a resumed debug_run called right after a previous debug_run/debug_step stopped exactly on an armed breakpoint would immediately re-report that same breakpoint without making any forward progress, forever (issue #3186 review: “resume is impossible”). At least one instruction always executes before a breakpoint at the position already stopped at is honored again.

A choice point (-> DONE/exhaustion with pending choices) reports DebugStopReason::Choices, not DebugStopReason::Terminal — distinguishing the two matters because Story::choose only accepts the former. The same turn-index bump and invisible-default auto-select the production per-turn loop performs on this outcome are applied here too, via [flow_instance::apply_done_bookkeeping], so status and turn_index never diverge from what a production-path caller would see (issue #3186 review: “turn boundaries are mislabeled”).

Bounded by budget_ceiling VM steps — not the production step limit, and this never reads or writes Stats::steps (the counter advance_with_limit’s own step-limit check reads); the debug budget is tracked in a loop-local variable instead. See debug_control’s module doc for the full accounting argument (2026-08-28 step-limit ruling on issue #3186). Pass crate::DEFAULT_DEBUG_BUDGET unless the caller has a reason to override it.

§Errors

RuntimeError::DebugBudgetExceeded if budget_ceiling VM steps pass without hitting a breakpoint or a stopping outcome — never RuntimeError::StepLimitExceeded, which is the production step-limit error and would misreport which budget fired. Any other error vm::step itself can produce.

An EXTERNAL call crossed mid-run resolves exactly as production advance() resolves it (#3224): this method binds the FallbackHandler, so the in-story fallback body runs; a host with real bindings passes its handler to debug_run_flow, and a handler that defers (ExternalResult::Pending) parks the run with DebugStopReason::AwaitingExternal — frame intact, resolve out-of-band, then resume.

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pub fn debug_run_to_line( &mut self, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

Like debug_run, but ALSO stops — with DebugStopReason::Step — the moment the flow’s output buffer holds a completed line: the granularity ladder’s top tier (2026-08-30 Continue ruling, docs/decision-log.md), “advance until the next content line is delivered”. The stop lands strictly past the line’s commit boundary (a line only completes once the following non-whitespace output begins, because glue may still legally join onto it — the same has_completed_line rule the production delivery cursor obeys), so a caller that drains debug_drain_buffered_lines after this verb receives the crossed line IN this stop’s outcome — no one-advance delivery lag (#3321’s felt half). Breakpoints, choice points, terminals, and deferred externals stop it early, exactly as in debug_run; a line completed by the flush at a yield point surfaces through those stops’ drain instead (the production road’s own delivery for a line before a choice). Requires no debug line info — the stop condition is output-buffer state, not a DebugInfo entry.

§Errors

As debug_run.

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pub fn debug_run_to_line_flow( &mut self, flow: Option<&str>, handler: &dyn ExternalFnHandler, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_run_to_line for any flow — flow selection as in debug_run_flow.

§Errors

RuntimeError::UnknownFlow if flow names no live flow; then everything debug_run can raise.

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pub fn debug_run_flow( &mut self, flow: Option<&str>, handler: &dyn ExternalFnHandler, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_run for any flow (#3223): None targets the default flow (identical to debug_run), Some(name) a named flow — isolated or shared. A shared flow’s writes land in the default context, so a debug session on one is observable from the others, exactly as in production.

§Errors

RuntimeError::UnknownFlow if flow names no live flow; then everything debug_run can raise.

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pub fn debug_run_watching( &mut self, breakpoints: &BreakpointSet, watchpoints: &mut WatchpointObserver, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

Like debug_run, but writes are routed through watchpoints (a crate::WatchpointObserver) via the existing ObservedContext seam — reusing WriteObserver rather than a second observer mechanism, exactly as continue_single_observed already does for the buffered production path. Also stops, with DebugStopReason::Watchpoint, the moment a watched global is written, in addition to every debug_run stop condition.

Drain contract (#3226): one stop per hit, each attributed to its own writing instruction. A hit already queued when this is called — the observer doubles as a non-pausing logger on the production path, so leftovers are a real state — reports immediately at the current position, before any stepping. (One VM step can queue at most one hit today — the VM’s two set_global sites are single-write opcodes — but the loop-top drain makes that an optimization detail, not a correctness dependency.)

§Errors

Same as debug_run.

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pub fn debug_run_watching_flow( &mut self, flow: Option<&str>, handler: &dyn ExternalFnHandler, breakpoints: &BreakpointSet, watchpoints: &mut WatchpointObserver, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_run_watching for any flow (#3223) — flow selection as in debug_run_flow. Note the watch surface is the context the flow routes through: on a shared flow the watched globals live in the default context, so a hit can be caused by the debugged flow only (this seam steps no other flow concurrently).

§Errors

RuntimeError::UnknownFlow if flow names no live flow; then everything debug_run can raise.

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pub fn debug_run_to_line_watching( &mut self, breakpoints: &BreakpointSet, watchpoints: &mut WatchpointObserver, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_run_to_line with writes routed through watchpoints (W18/#3311) — the Player’s Continue tier honoring data breakpoints: stops on a watched write, an armed breakpoint, OR the next committed content line, whichever first. Same drain contract as debug_run_watching.

§Errors

Same as debug_run.

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pub fn debug_run_to_line_watching_flow( &mut self, flow: Option<&str>, handler: &dyn ExternalFnHandler, breakpoints: &BreakpointSet, watchpoints: &mut WatchpointObserver, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_run_to_line_watching for any flow — flow selection as in debug_run_flow; the watch surface is the context the flow routes through, as in debug_run_watching_flow.

§Errors

RuntimeError::UnknownFlow if flow names no live flow; then everything debug_run can raise.

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pub fn debug_step( &mut self, mode: StepMode, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

Step the default flow by one StepMode unit, derived from call-stack depth deltas (docs/debugger-spec.md §4):

  • StepMode::Into: execute exactly one instruction, descending into any newly-entered frame.
  • StepMode::Over: execute instructions until back at (or still at) the starting depth — runs through any call the first instruction makes without stopping inside it.
  • StepMode::Out: execute instructions until the current frame returns to its caller (depth strictly less than the starting depth). Refused up front, with DebugStopReason::NoStepOutTarget and no VM stepping at all, when the starting depth is the outermost (Root) frame — §4: “The debugger must disable step-out… exactly as GDB disables finish in the outermost frame” — or when the innermost frame is a [CallFrameType::Thread]: §4’s ruled Thread row (“a thread is not a frame you can return from… must not offer step out as if it returns anywhere”, decision-log D1 entry item 11) applies the same refusal for the same reason — a thread exhausting just pops it (vm::step’s Opcode::Done/Yield handling), which is not a return to a caller and must not be reported as Step.

breakpoints is checked on every iteration after the first (same “skip the entry position” rule debug_run documents) — an armed breakpoint reached partway through a StepMode::Over/Out run halts the step early, before the matching instruction executes, exactly as it would inside debug_run. A StepMode::Into step always stops after its own single instruction, so it never reaches a second iteration where a breakpoint could fire mid-step.

A choice point reached mid-step reports DebugStopReason::Choices (with the same turn-index/auto-select bookkeeping debug_run applies), taking priority over the requested step’s own stop condition — see debug_run’s doc.

Bounded by budget_ceiling VM steps on the same terms as debug_run — never touches Stats::steps.

§Errors

RuntimeError::DebugBudgetExceeded if the step target is never reached within budget_ceiling VM steps (a StepMode::Over/Out whose target frame never returns — e.g. a runaway loop between entering and leaving it). Any other error vm::step itself can produce.

Source

pub fn debug_step_flow( &mut self, flow: Option<&str>, handler: &dyn ExternalFnHandler, mode: StepMode, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_step for any flow (#3223) — flow selection as in debug_run_flow.

§Errors

RuntimeError::UnknownFlow if flow names no live flow; then everything debug_step can raise.

Source

pub fn debug_step_line( &mut self, mode: StepMode, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

Advance to the next source line (#3264), the granularity every GDB-style debugger means by step/next/finish.

Both granularities are first-class (RULED 2026-08-28): the studio presents the .inkt disassembly beside the source, so an author can watch a line and the instructions it became at the same time. This is not a replacement for Self::debug_step — it is the other verb.

Implemented as the same loop with one more stop condition, not as a loop calling debug_step. That matters for the budget: nesting would let each inner step spend the full ceiling, so the real worst-case cost would be the ceiling squared. Here one budget governs the whole line step, and exceeding it reports DebugBudgetExceeded exactly as instruction stepping does — a line that never changes (a tight loop) cannot hang.

Per mode:

  • Into stops at the first instruction on a different line, whatever the depth — descending into a call lands on the callee’s first line, which is what “step into” means.
  • Over additionally requires the depth to be back at or below where it started, so a call runs to completion instead of stopping inside it.
  • Out is identical to its instruction form and deliberately does NOT wait for a line change: returning lands mid-line at the call site, which is exactly where GDB’s finish stops. Requiring a line change here would overshoot into the following line.

Returns [DebugStopReason::NoLineInfo] when the artifact cannot say which line execution is on, rather than quietly behaving like Self::debug_step.

Source

pub fn debug_step_line_flow( &mut self, flow: Option<&str>, handler: &dyn ExternalFnHandler, mode: StepMode, breakpoints: &BreakpointSet, budget_ceiling: u64, ) -> Result<DebugRunOutcome, RuntimeError>

debug_step_line for any flow (#3223) — flow selection as in debug_run_flow.

§Errors

RuntimeError::UnknownFlow if flow names no live flow; then everything debug_step_line can raise.

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