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Engine

Struct Engine 

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pub struct Engine {
    pub config_path: PathBuf,
    pub config: Config,
    pub registry: Registry,
    pub target: Target,
    pub llm_opts: LlmOpts,
    pub files: BTreeSet<PathBuf>,
    pub no_clear: bool,
    /* private fields */
}

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§config_path: PathBuf§config: Config§registry: Registry§target: Target§llm_opts: LlmOpts§files: BTreeSet<PathBuf>§no_clear: bool

When true, suppress the clear-screen sequence between recompile runs.

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impl Engine

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pub fn load(opts: &WatchOpts) -> Result<Self, String>

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pub fn add_file(&mut self, p: PathBuf)

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pub fn compile_all<W: Write>(&mut self, log: &mut W) -> Vec<CompileOutcome>

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pub fn compile_one<W: Write>( &mut self, path: &Path, log: &mut W, ) -> CompileOutcome

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pub fn reload_config(&mut self) -> Result<ConfigDelta, String>

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pub fn files_using(&self, shortcodes: &BTreeSet<String>) -> Vec<PathBuf>

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type Error = <U as TryFrom<T>>::Error

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