pub struct PlayState<PoC: PlayOfCards> {
pub deal: Deal,
pub play: PoC,
pub next: Player,
}Fields§
§deal: Dealcurrent cards on hand
play: PoCcards already played on the table round
next: Playernext player to play a card
Trait Implementations§
Auto Trait Implementations§
impl<PoC> Freeze for PlayState<PoC>where
PoC: Freeze,
impl<PoC> RefUnwindSafe for PlayState<PoC>where
PoC: RefUnwindSafe,
impl<PoC> Send for PlayState<PoC>where
PoC: Send,
impl<PoC> Sync for PlayState<PoC>where
PoC: Sync,
impl<PoC> Unpin for PlayState<PoC>where
PoC: Unpin,
impl<PoC> UnwindSafe for PlayState<PoC>where
PoC: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more