pub struct RenderOpts {
pub width: u32,
pub height: u32,
pub edges: bool,
pub background: [f32; 4],
pub ambient: f32,
pub deflection: f64,
}Expand description
Options controlling an offscreen render.
Fields§
§width: u32Output width in pixels (must be non-zero).
height: u32Output height in pixels (must be non-zero).
edges: boolDraw topological edges as crisp dark lines over the shaded mesh.
background: [f32; 4]Background clear color as linear RGBA in [0, 1].
ambient: f32Ambient light fraction in [0, 1] added to the Lambert headlight term.
deflection: f64Linear chord tolerance for tessellation (smaller = finer mesh).
Implementations§
Trait Implementations§
Source§impl Clone for RenderOpts
impl Clone for RenderOpts
impl Copy for RenderOpts
Auto Trait Implementations§
impl Freeze for RenderOpts
impl RefUnwindSafe for RenderOpts
impl Send for RenderOpts
impl Sync for RenderOpts
impl Unpin for RenderOpts
impl UnsafeUnpin for RenderOpts
impl UnwindSafe for RenderOpts
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