pub struct Camera {
pub eye: Point3,
pub target: Point3,
pub up: Vec3,
pub fov_y: f64,
pub aspect: f64,
pub near: f64,
pub far: f64,
}Expand description
A perspective camera defined in world space (all coordinates in f64).
Fields§
§eye: Point3Eye (camera) position in world space.
target: Point3Point the camera looks at, in world space.
up: Vec3Up direction (need not be exactly orthogonal to the view direction).
fov_y: f64Vertical field of view, in radians.
aspect: f64Aspect ratio (width / height).
near: f64Near clip plane distance (> 0).
far: f64Far clip plane distance (> near).
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Camera
impl RefUnwindSafe for Camera
impl Send for Camera
impl Sync for Camera
impl Unpin for Camera
impl UnsafeUnpin for Camera
impl UnwindSafe for Camera
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