pub struct Pipeline {
pub playables: HashMap<String, Playable>,
pub mix: HashMap<String, f32>,
pub time: u128,
/* private fields */
}Fields§
§playables: HashMap<String, Playable>§mix: HashMap<String, f32>§time: u128Implementations§
Source§impl Pipeline
impl Pipeline
pub fn from_tree( tree: &Tree, source: &str, config: Option<&PipelineConfig>, ) -> (Self, Receiver<f32>)
pub fn set_output_config(&mut self, config: &SupportedStreamConfig)
pub fn update(&mut self, other: Pipeline)
pub fn send_sample(&mut self) -> Result<(), SendError<f32>>
Auto Trait Implementations§
impl Freeze for Pipeline
impl RefUnwindSafe for Pipeline
impl Send for Pipeline
impl Sync for Pipeline
impl Unpin for Pipeline
impl UnwindSafe for Pipeline
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more