pub struct Screen {
Show 16 fields pub root: u32, pub default_colormap: u32, pub white_pixel: u32, pub black_pixel: u32, pub current_input_masks: u32, pub width_in_pixels: u16, pub height_in_pixels: u16, pub width_in_millimeters: u16, pub height_in_millimeters: u16, pub min_installed_maps: u16, pub max_installed_maps: u16, pub root_visual: u32, pub backing_stores: BackingStore, pub save_unders: bool, pub root_depth: u8, pub allowed_depths: Vec<Depth, Global>,
}

Fields

root: u32default_colormap: u32white_pixel: u32black_pixel: u32current_input_masks: u32width_in_pixels: u16height_in_pixels: u16width_in_millimeters: u16height_in_millimeters: u16min_installed_maps: u16max_installed_maps: u16root_visual: u32backing_stores: BackingStoresave_unders: boolroot_depth: u8allowed_depths: Vec<Depth, Global>

Implementations

Get the value of the allowed_depths_len field.

The allowed_depths_len field is used as the length field of the allowed_depths field. This function computes the field’s value again based on the length of the list.

Panics

Panics if the value cannot be represented in the target type. This cannot happen with values of the struct received from the X11 server.

Trait Implementations

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Serialize this value into X11 raw bytes.

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Auto Trait Implementations

Blanket Implementations

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